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  1. #421
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Synapse View Post
    Yeah i been saying this for a while in game, if mobs live longer, you can make up new strategy to kill it instead of spamming attack and ws and zerging it, and of course the reward is also increased.
    But if they last longer they might have to make debuffs useful **GASP**
    (1)

  2. #422
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zanfire View Post
    But if they last longer they might have to make debuffs useful **GASP**
    Oh NOs! you might actually have to use MP Siphon/refresh because you wont have a chance to run in circles and regen MP!!
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  3. #423
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Morticous View Post
    Oh NOs! you might actually have to use MP Siphon/refresh because you wont have a chance to run in circles and regen MP!!
    i lol'd hard.
    (1)
    Goodbye, Final Fantasy...

  4. #424
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Gun_Anam View Post
    I don't think this will help tanking, as tanks should know their enmity and how to control it. It will mainly help DPS in groups with bad tanks because the DPS doesn't always know how well the tank is increasing their enmity.

    Without the enmity meter:
    Bad tank failing with enmity = DPS continue to DPS assuming tank is doing his job = DPS gain aggro = DPS dies = mob lives longer = healers must heal more = healers gain enmity = mob kills healers = rest of party dies = DPS's fault.

    With the enmity meter:
    Bad tank failing with enmity = DPS see this and must deal less/slower damage = mob lives longer = healers must heal more = healers gain enmity = mob kills healers = rest of party dies = tanks fault.

    Therefore the enmity meter is going to be our new 'how-much-blame-shall-we-place-on-the-tank-o-meter'.

    I'm all for it.
    You missed the part where the DPS is generally pretty bad. Sorry to say it, the blame is not always on the tank or healers, it's generally the DPS who faceroll for high dmg numbers(the good ones already know how to throttle dps to control hate depending the situation).
    (0)

  5. #425
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Synapse View Post
    i lol'd hard.
    I'm glad i could bring joy to your heart.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

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