But if they last longer they might have to make debuffs useful **GASP**
You missed the part where the DPS is generally pretty bad. Sorry to say it, the blame is not always on the tank or healers, it's generally the DPS who faceroll for high dmg numbers(the good ones already know how to throttle dps to control hate depending the situation).I don't think this will help tanking, as tanks should know their enmity and how to control it. It will mainly help DPS in groups with bad tanks because the DPS doesn't always know how well the tank is increasing their enmity.
Without the enmity meter:
Bad tank failing with enmity = DPS continue to DPS assuming tank is doing his job = DPS gain aggro = DPS dies = mob lives longer = healers must heal more = healers gain enmity = mob kills healers = rest of party dies = DPS's fault.
With the enmity meter:
Bad tank failing with enmity = DPS see this and must deal less/slower damage = mob lives longer = healers must heal more = healers gain enmity = mob kills healers = rest of party dies = tanks fault.
Therefore the enmity meter is going to be our new 'how-much-blame-shall-we-place-on-the-tank-o-meter'.
I'm all for it.
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