This just in: Reading the tool tips for your spells can give you an advantage over other players, so SE is planning to remove the information given in the tool tips in order to level the playing field in the game.
This just in: Reading the tool tips for your spells can give you an advantage over other players, so SE is planning to remove the information given in the tool tips in order to level the playing field in the game.
If you can point out to a DPS what they're doing that's wrong without puking out parser numbers at them, you can't get banned. Examples would be pointing out that spamming chaos thrust on dragoon does very little damage. Or that casting only blizzard 3 isn't an efficient use of a black mage spell arsenal. Asking them if their gear is broken or under spec (spiritbonding crafting gear is a big issue these days). Having enough knowledge of the game and the observation skills to watch bad DPS long enough to see what they're doing wrong goes a long way to helping people actually suck less and keeping you from being accused of parsing.
I also think it was rather stupid to call damage dealers DPS and then ban people for using parsers. Smells like entrapment to me. =P
Nope.
Last I checked, parsers do not directly increase DPS. They simply increase the feedback you get from the game, and accelerate the learning process for the entire community.
All that testing people do to figure out which stats you should pick for your jobs. All those BiS setups. All those effective rotations that a majority of the community reads up on and, if they care enough to not be dead-weight in party content, incorporate into their playstyle. They are results of people testing the mechanics thoroughly with the use of - you guessed it - parsers.
You can say parsers are giving the player using them an advantage all you like, doesn't make it true. A person using a parser in a party is giving the entire party an advantage, potentially, simply if it leads to finding the source of the wipes faster. People using parsers to test game stats/strats/rotations/builds are giving the whole community a boost in developing the metagame. A person using a parser, however, does not have a direct advantage over a person who doesn't.
They do nothing but help the community. People always like to talk about players that will use this info to harass others as an excuse. That implies that a player willing to harass another in game wouldn't already be inclined to do so without a parser, which is quite silly in my opinion.
Funny you bring this up, because with some of the things I've seen in CT or Hard Mode dungeon runs blatantly suggest to me that there are, in fact, quite a number of players who don't even bother to read the tool-tips of their skills.
I've legitimately seen DRGs spam Full Thrust, and only Full Thrust as well as some who never use Heavy Thrust. Ever. I've seen MNKs alternate their combos, but stay on the rear of bosses full time. I've seen BLMs who use nothing but Blizzard spells. BRDs who never use their DoTs. My favorite tends to be when a BRD tells you they aren't singing Foe's Requiem because they don't want the % cut to their DPS, cuz it implies they read the tooltips, but also that they didn't.
So, yeah. Apparently people who read and understand the tooltips have a clear advantage over those who don't. By reading the tooltips and pointing out to the player's in my party who I see messing up that they're doing something wrong (Heavy Thrust is good, stop spamming Full Thrust, Foe's does not cut your DPS, etc) I am using the advantage I have by reading the tooltips to give them constructive criticism. That needs to end. Clear the tooltips!
Last edited by NoctisUmbra; 06-22-2014 at 05:55 AM.
Exactly. The whole concept of "People are going to be harassed" or "People without parsers are going to be at a disadvantage" stems from ignorance as to how such a tool function in the first place.Nope.
Last I checked, parsers do not directly increase DPS. They simply increase the feedback you get from the game, and accelerate the learning process for the entire community.
All that testing people do to figure out which stats you should pick for your jobs. All those BiS setups. All those effective rotations that a majority of the community reads up on and, if they care enough to not be dead-weight in party content, incorporate into their playstyle. They are results of people testing the mechanics thoroughly with the use of - you guessed it - parsers.
You can say parsers are giving the player using them an advantage all you like, doesn't make it true. A person using a parser in a party is giving the entire party an advantage, potentially, simply if it leads to finding the source of the wipes faster. People using parsers to test game stats/strats/rotations/builds are giving the whole community a boost in developing the metagame. A person using a parser, however, does not have a direct advantage over a person who doesn't.
They do nothing but help the community. People always like to talk about players that will use this info to harass others as an excuse. That implies that a player willing to harass another in game wouldn't already be inclined to do so without a parser, which is quite silly in my opinion.
It's actually funny that you mention this, because a while back people wanted the tooltips for base stats (strength, determination, hit chance, etc) to be more detailed so we could better optimize our stats.
yeah, great find considering that post of Hvinire has absolutely zero to do with that the poster you quoted said at all. they stated tooltips on spells being sarcastic, but undoubtedly you aren't sure what that is. so you will be able to keep up with the convo you need to be in game, scroll over a spell on your action bar, look at the description that shows up when hovered over it, and understand THAT is a tooltip for a spell.
the post Hvinire is responding to is for people that are asking for something additional added that will show them their crit percentage based off their stats.
http://crystalknights.guildwork.com/
I think I didn't make myself clear. I wasn't making the comparison between two types of wipes. I was making a comparison between a wipe and a victory that just took a little longer. If the DPS's slow damage causes a wipe, then they are as bad the healer I made an example with. I am just speaking in defense of those DPSs who get bashed despite the ruin being successful, just because it wasn't fast enough to A, B, or C player.
Odd. Because I know of some interesting instances where as healer I've had to help push DPS in Cleric Stance....
Or had to push DPS as OT or MT....
....It's definitely a team effort guys. Pointing fingers doesn't help you win anything.
And as far as the parse is concerned, you could have the highest dps in the world; but if your tank is getting ripped to shreds and your healers aren't curing and removing debuffs and reinstating essential buffs and making wise decisions in combat, your parse is just a mile marker for a destination you have yet to traverse.
As a dps, I can immediately tell when dps is bad. When I notice it's bad, I start looking at why. Watching all the other dps to see what their rotations are and checking their equipment.
Yeah you can tell when dps is low or bad, but it's not immediately obvious which one. With tanks and to a similar degree healers, it's far more obvious.
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