I don't recall it being about laziness or SP return - It's about the balance of monsters, which also falls in line with current placement.
I don't recall it being about laziness or SP return - It's about the balance of monsters, which also falls in line with current placement.
Balanced as in it doesn't fit your definition of how many party members you should need to kill it?
If you can't kill it then build a better party. Problem solved.
NOTE: Higher level mobs in low level areas are there to keep players on there toes. It also helps take care of pesky botters as I have witnessed a few times before.
No, balance as in statistics, which they acknowledged is off currently as the only thing that truly matters is Player Rank vs Monster Rank.
It keeps player's on their toes but there's also no sense of even distribution throughout the areas because monsters share the same spawn (which I assume is in place for making NMs pop eventually) which means in an area that's primarily dodos for example, there's the chance marmots will spawn in place of them instead of the dodos respawning - So aside monster stats, the enemy distribution isn't evenly balanced.
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