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  1. #1
    Player
    Jennestia's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    弓術士 Lv 50

    [dev1027] Enemy Balancing

    In regards to this, how about enemy balancing be based around the specific "region" area - in Final Fantasy XI for example monsters in starter zones scaled from city > outland, then the next zone over they were a little higher in level but still generally for the newbies then the zone after that it begins to ramp up for party play.

    Right now, enemies are either pushovers or will slaughter you or one hit kill you and we (players) seem to only benefit from being over the rank of the specific monster and nothing more.
    (0)

  2. #2
    Player
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    778
    Quote 引用元:Jennestia 投稿を閲覧
    In regards to this, how about enemy balancing be based around the specific "region" area - in Final Fantasy XI for example monsters in starter zones scaled from city > outland, then the next zone over they were a little higher in level but still generally for the newbies then the zone after that it begins to ramp up for party play.

    Right now, enemies are either pushovers or will slaughter you or one hit kill you and we (players) seem to only benefit from being over the rank of the specific monster and nothing more.
    Well, it adds some sort of dynamic and "danger" with the current zones, make them too easy and anybody can travel anywhere :/
    (0)

  3. #3
    Player
    Jennestia's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    弓術士 Lv 50
    Yeah, I get the danger aspect, but it's more enemies aren't balanced well in terms of gameplay since every FF game I've played they never mixed the monster groups in such a way 1 will be extremely easy, while 1 group will utterly destroy you all in the same grid.
    (0)

  4. #4
    Player
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    778
    Quote 引用元:Jennestia 投稿を閲覧
    Yeah, I get the danger aspect, but it's more enemies aren't balanced well in terms of gameplay since every FF game I've played they never mixed the monster groups in such a way 1 will be extremely easy, while 1 group will utterly destroy you all in the same grid.
    lol Rainbow Basilisks? xD
    (0)

  5. #5
    Player

    登録日
    2011/03/08
    投稿
    768
    Everybody can already travel everywhere. The monster placement is indeed completely ridiculous.
    (0)

  6. #6
    Player
    Kirth's Avatar
    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    26
    Character
    Kirth Azureblade
    World
    Excalibur
    Main Class
    ナイト Lv 80
    Agreed. There should be a critical path guiding players from starter zones with appropriate quests and mobs to mid to higher level appropriate zones, again with appropriate challenges.
    (0)

  7. #7
    Player
    Suirieko's Avatar
    登録日
    2011/03/08
    Location
    Limsa Lominsa
    投稿
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    槍術士 Lv 70
    Personally, I agree with this. I was pretty astounded by how many very high leveled mobs were close to lower leveled mobs. (example drakes, peistes and salamanders), as I explore. Granted for the most part it's kind of... off the 'typical' path.
    (0)
    Suirieko Mizukoshi of Excalibur Lamia


  8. #8
    Player
    Nephera's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    槍術士 Lv 50
    But isnt the starter area sprawling out to tougher areas roughly what we already have (although admittedly it is not immediately clear where to go at what level if you arent doing leves. and its not immediately clear how strong something is in comparison to you, even with the con system. I'd suggest flagging some enemies as "group mobs" based on their toughness.)


    Behests could use a little rebalancing however.

    Behest enemies could stand to be a little tougher maybe, or have more per group (Scaling with the amount of people in the behest of course), maybe take off locking groups to one group of enemies at a time during behests so we can pull more than one group at a time and have a bit more of a challenge.
    (0)

  9. #9
    Player
    Sparker's Avatar
    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    108
    Character
    The Dude
    World
    Hyperion
    Main Class
    格闘士 Lv 51
    Quote 引用元:Jennestia 投稿を閲覧
    In regards to this, how about enemy balancing be based around the specific "region" area - in Final Fantasy XI for example monsters in starter zones scaled from city > outland, then the next zone over they were a little higher in level but still generally for the newbies then the zone after that it begins to ramp up for party play.

    Right now, enemies are either pushovers or will slaughter you or one hit kill you and we (players) seem to only benefit from being over the rank of the specific monster and nothing more.
    I don't think this is the case at all. There are plenty of challenging mobs, you just have to take the time to find the right spot for your party based on size and rank. I have a group to grind with frequently and we find good things in about every zone for rank 40-45 group of 4-6. Very similar to ffxi as far as time per fight, and being 300-400 sp per mob.
    (1)

  10. #10
    Player
    AreeyaJaidee's Avatar
    登録日
    2011/03/08
    Location
    Ul'Dah
    投稿
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    斧術士 Lv 100
    Some people are just lazy and don't want to explore Eorzea. They expect everything to be "handed" to them right out of their starting areas. . .

    Me and my LS have found many areas to EXP/SKILL for decent rewards.

    Alot of people are complaining about silly things that basically = "This game isn't easy enough; It takes too much of my time."

    Play the game. Find the camps. Rank Up.
    (0)

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