Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 47
  1. #11
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by IceSpear View Post
    I like the idea, but it would mess up SCH if they were separate then maybe. Personally I like SMN how it is now.
    Which is the pretty much the main issue. I can't point the finger and say "if SE didn't have them linked so heavily by sharing the same class as the base, there wouldn't be any issues". But in truth, it's partially true. SCH and SMN share Arcanist, so if you change anything to Arcanist, it alters SCH as well. No one wants to wreck one of the Jobs attached to the class at the cost of "improving" SMN. We just want it to work and work in a way that most people will like in the process.


    I don't mind SMN now because I recognized how one-sided SMN felt in XI, which was probably my main encounter with the class. You summoned the pet, kept your distance, and watched them wreck whatever you set them after. But you were only on support and probably were a WHM as a sub-job, and even then, you couldn't heal your pets or buff them at all, which honestly sucks even now. The DoTs work, but Xillia, even though largely unrelated, did feel like a SMN when you played as Milla with the Spirits.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  2. #12
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Wolf_Shay View Post
    I'm confused...are you trying to revamp the Summoner or create a Spellblade?
    Only change how it operates really, make it feel like a Summoner that doesn't just: A) Summon the pet for them to attack for a second then disappear, and B) summon something that's constant but feels like something we always have to be micro-managing. But instead, something that is almost symbiotic with the character and goes where we go and moves with us. The Summoner guides the pet through motions and movements of his hands and body, which is already a little present with how spells cast with the grimoire are kind of "flung" from the book.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  3. #13
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Stop trying to change this. You will destroy my favorite job Scholar while trying to make Summoner something it is not meant to be.
    (0)

  4. #14
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by BWise0713 View Post
    I like SMN the way it is the ONLY thing that I think SE could do to SMN to make it slightly better is add a little better AI to the egi. I'm not talking a damage boost or reduction to any skill, pet ability, etc. If the egi sees that it's in an aoe, kindly GTFO will ya?
    Yeah that would be something nice, they've have to be coded with where they should move every time an AoE pops up. Right next to the Summoner could work, but what if there are multiple AoEs? They'll always be moving into one regardless.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  5. #15
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    Stop trying to change this. You will destroy my favorite job Scholar while trying to make Summoner something it is not meant to be.
    Quote Originally Posted by Huntington
    I can't point the finger and say "if SE didn't have them linked so heavily by sharing the same class as the base, there wouldn't be any issues". But in truth, it's partially true. SCH and SMN share Arcanist, so if you change anything to Arcanist, it alters SCH as well. No one wants to wreck one of the Jobs attached to the class at the cost of "improving" SMN. We just want it to work and work in a way that most people will like in the process.
    Reading things helps ya know. How does anyone know what Summoner is definitively supposed to be either?
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  6. #16
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Huntington View Post
    Reading things helps ya know. How does anyone know what Summoner is definitively supposed to be either?
    Yeah, and I stopped right about here
    1. The reworking of the Arcanist tree possibly, screwing over Scholar to make SMN work differently.
    I'm tired of all you people from FFXI making a dozen and a half threads on SMN and most of the suggestions will ruin my favorite job SCH. SMN in FFXIV is fine as is you don't need to go and make it like another FF title's SMN. They are all essentially different from each other in the way they function so it's fine being different in this game too!
    Stop making threads on this and post in one of the dozens of other ones!
    (1)

  7. #17
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    Yeah, and I stopped right about here


    I'm tired of all you people from FFXI making a dozen and a half threads on SMN and most of the suggestions will ruin my favorite job SCH. SMN in FFXIV is fine as is you don't need to go and make it like another FF title's SMN. They are all essentially different from each other in the way they function so it's fine being different in this game too!
    Stop making threads on this and post in one of the dozens of other ones!
    I listed that as a problem because I don't want to screw over SCH by reworking SMN, I don't get how you don't understand that I don't want that to occur in the process. I wasn't the one that linked the two Jobs that were completely unrelated before XIV, they had no similarities or recognizable connections ever before. And as far as I can see now, what I've listed is different from previous FF's Summoners.


    So you want me to bump one of the other threads that's gone on for way too long and has lost purpose of what it was originally talking about? If I want what I'm talking about to get buried in one of those threads, that would be the way to do it.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  8. #18
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Huntington View Post
    I listed that as a problem because I don't want to screw over SCH by reworking SMN, I don't get how you don't understand that I don't want that to occur in the process. I wasn't the one that linked the two Jobs that were completely unrelated before XIV, they had no similarities or recognizable connections ever before. And as far as I can see now, what I've listed is different from previous FF's Summoners.


    So you want me to bump one of the other threads that's gone on for way too long and has lost purpose of what it was originally talking about? If I want what I'm talking about to get buried in one of those threads, that would be the way to do it.
    Wheter it gets buried or not won't change anything. Summoner will not change as a class, it's just not happening. The sooner people realize that, the sooner this kind of threads can keep popping.
    (1)

  9. #19
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    I like the summoner as it is now. It's fun. This isn't any of the previous FF games. It's it's own game with it's own lore and people need to get over the fact that it's not 11 with new graphics.
    (0)

  10. #20
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dwill View Post
    Wheter it gets buried or not won't change anything. Summoner will not change as a class, it's just not happening. The sooner people realize that, the sooner this kind of threads can keep popping.
    No, summoner will not change as a job, but they have already stated that they will be taking a second look at the Egi. Why? Because if they keep adding more (e.g. Leviathan, Ramuh, etc.), there's no point if everyone stuffs them in their drawers and continue to use Garuda. They also blatantly called out Tri-Disaster as an example of an underused skill that needs to be re-evaluated. So why not discuss ways to improve interaction with the Egi? Why not discuss how to improve underused skills? Oh right, because Summoner is perfect and we should continue to be Garuda trainers in pursuit of becoming Warlocks from WoW.

    Also, in lieu of starting new threads, might I suggest people do a bit of searching for pre-existing ones? (shameless plug)
    (Un)Official Arcanist/Summoner Feedback Thread

    58 pages of discussion about what people do and don't like, as well as suggestions on changes that don't radically alter the way it plays.
    (2)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast