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  1. #11
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Shinun View Post
    Since pvp queues aren't the greatest in the game, and pvp in general wasn't big in the last FF. Knowing what the current rewards are. Would you participate in the pvp actively if the myth part of the reward for each 30 min 24v24v24 was comparable to 30 minutes of bray speed running?
    So you'd get 300 myth for 30 minutes of PVP?
    (0)

  2. #12
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Noahlimits View Post
    So you'd get 300 myth for 30 minutes of PVP?
    That is what I meant when saying comparable to anywhere from 200-300 myth per game along with the other rewards. If then it would be enough to entice PvE players to actively participate. Since 24v24v24=72 Players.
    (1)

  3. #13
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I am going to ride into battle on the pony of destruction while summoning my fairy of war! Dragoons..beware.
    (1)

  4. #14
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    I highly doubt very many matches are going to even last 10 minutes. Larger scale PvP usually goes pretty
    quickly. Especially at the rate Yoshi was getting points in the video. The only way a full 30 mins is gonna
    go is if people AFK and/or just decide for some reason to not even bother trying to take bases and just beating
    eachother senseless.

    With that said, I think the rewards will be worth it, and yes I will be PvPing for sure.
    (0)

  5. #15
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shinun View Post
    That is what I meant when saying comparable to anywhere from 200-300 myth per game along with the other rewards. If then it would be enough to entice PvE players to actively participate. Since 24v24v24=72 Players.
    I'd prefer it didn't entice that crowd, to be honest. Those are the people that will play the game and find any means to quickly end it, win or lose (assuming loss has some degree of reward to it). If there's an efficient means to a decent end, they'll go straight for it without any regard to content. They are the ones that will rage and point fingers at people illogically. I guarantee it'd entice a player I encountered earlier doing Ifrit HM that, after wiping because DPS didn't take out the nails (no LB used for that matter), blamed the healers under pretense that they couldn't cure fast enough to survive the 1-shot LOL. After being told that the nail this player was attacking didn't go down in time, immediately shifted blame to a low geared MNK... /sigh

    So yeah, I'd prefer mouth breathers didn't participate much in competitive aspects of this game. Enticing them with something that is equal to a speed run (which tends to also attract a certain short fused mentally challenged crowd), is not something I'd like to really bring in. PvP because you want to win or to have fun actively participating in (along with any other reasons). Don't do it primarily because you think it's a quick means to rewards (e.g. win-trading players). I promise you they'd AFK their way to tomes/marks/exp if it's an option.
    (3)

  6. #16
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Swishytail View Post
    I highly doubt very many matches are going to even last 10 minutes. Larger scale PvP usually goes pretty
    quickly. Especially at the rate Yoshi was getting points in the video. The only way a full 30 mins is gonna
    go is if people AFK and/or just decide for some reason to not even bother trying to take bases and just beating
    eachother senseless.

    With that said, I think the rewards will be worth it, and yes I will be PvPing for sure.
    To me it doesn't seem like thats how it works. According to the info given today it seemed like 30 minutes is the match. That you just rake up points throughout the whole 30 minutes from killing mobs,players,capturing and keeping points. Then I'd assume after the 30 minutes. GC with highest point total wins
    (0)

  7. #17
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    If there's LB3 and pvp skills then all i have to say is save attunement for meteor lol...?
    But imo i rather have a frontlines with little to no objectives cuz honestly ppl are too stupid to co-ordinate plans in a non pre made and non voice chat group.
    Ppl will just keep tunnel visioning whoever looks squishy to them. I swear, cuz the influx of new players will make it so derp but hopefully still fun.
    (0)

  8. #18
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shinun View Post
    To me it doesn't seem like thats how it works. According to the info given today it seemed like 30 minutes is the match. That you just rake up points throughout the whole 30 minutes from killing mobs,players,capturing and keeping points. Then I'd assume after the 30 minutes. GC with highest point total wins
    Negative. If you look in the video, each GC on the right side of the screen has 0/1000 listed underneath their respective flags.
    It's first to 1,000. They only set that 30-minutes so people can't just go in and AFK forever and use up server space.

    As Yoshi stood by those flags/bases, it started to increase. 10/1000 > 20/1000 > etc.

    If I'm mistaken, that's pretty ridiculous to force people to have 30-minute matches or get nothing. I'm 99% sure it's first to 1000.
    (2)
    Last edited by Swishytail; 06-18-2014 at 05:38 AM.

  9. #19
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shinun View Post
    To me it doesn't seem like thats how it works. According to the info given today it seemed like 30 minutes is the match. That you just rake up points throughout the whole 30 minutes from killing mobs,players,capturing and keeping points. Then I'd assume after the 30 minutes. GC with highest point total wins
    In the live letter there was a limit in the points every team could get, xxxx/1000, but we don't know if 1k is some kind of min or the quantity that marks the end of the match.
    (1)

  10. #20
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Yumi_umi View Post
    If there's LB3 and pvp skills then all i have to say is save attunement for meteor lol...?
    But imo i rather have a frontlines with little to no objectives cuz honestly ppl are too stupid to co-ordinate plans in a non pre made and non voice chat group.
    Ppl will just keep tunnel visioning whoever looks squishy to them. I swear, cuz the influx of new players will make it so derp but hopefully still fun.
    Objectives are also there to sort of give a sort of leverage to players that may not be part of a team that is coordinated or may be lower in gear. It's an immediate win for better geared players if it were simply a deathmatch that ignores organization, regardless of how skilled/coordinated the undergeared players may be. At least with objectives, those under geared players would have a shot if the opposing teams ignored the goals of the map. Of course, if the better geared teams did pay attention to the objectives, then the undergeared players would likely still lose, but that'd essentially be the same outcome from the deathmatch. The difference is, again, that they at least have a shot at victory.
    (1)

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