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  1. #61
    Player
    AzucenaC's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    63
    Character
    Anon Nyx
    World
    Excalibur
    Main Class
    White Mage Lv 73
    This was a very useful read plus the attached reference link. I main SMN and would like to level up BLM after my WHM. I only have an initial starting rotation and then do regular upkeep in between my other abilities, so I was trying to wrap my hear around what a true rotation would look like.

    I'll be sure to reference this when levelling.
    (0)

  2. #62
    Player
    Qvoth's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Qvoth Primalbane
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Qvoth View Post
    is it worth resetting my stats to get 251 piety?
    i'm roegadyn hellsguard, as of now i get 249 with sch, someone told me i should increase piety stats by 2 and reduce my 30 bonus int to 28
    bumpin myself cuz i'd like to know
    (0)

  3. #63
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Qvoth View Post
    is it worth resetting my stats to get 251 piety?
    i'm roegadyn hellsguard, as of now i get 249 with sch, someone told me i should increase piety stats by 2 and reduce my 30 bonus int to 28
    I reset mine to 29 Int 1 Piety to hit 251 with Sch and I like it.

    As you'll be losing 2 Int, the other option would be to Pentrameld a Astral Ring with: 8 vit - 6 piety - 9 spell speed - 6 crit - 6 crit

    The different between using the Astral Ring vs the rest would be:
    -2 Int
    -7 Spell Speed
    -2 Accu

    +8 Vit
    +8 Det
    +12 Crit
    +4 Piety

    You could then keep 30 points in Int and use full ilvl90 when no Sch in party.


    P.S. You could lose the Vit and meld like this for max dps/+3 SS (or add +3 accu):

    6 piety - 6 crit - 6 crit - 6 spell speed - 6 spell speed.
    (0)
    Last edited by scarebearz; 02-26-2014 at 12:53 AM.

  4. #64
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Using flare every Swift is a dps gain in single target but the difference is so little it doesn't really matter. Its biggest advantage is burst and aoe damage, the latter can be bad n certain situations. The wait after transpose ranges from 0-3 sec, averaging about 1.5 sec, and you lose a little under 1 sec on bliz 3 by not having astral fire 3, essentially making it a free 2-2.5 sec cast fire 4. Definitely worth it but you lost a swift cast thunder or fire 3.

    Why you would Bliz 3 after a convert and not use that extra mp for another fire 1 is beyond me.

    There is no reason to start a fight with bliz 3. You should time your thunder 3 so that it hits right as the tank pulls, then hard cast a fire 3 or swift cast it depending on if you're gonna save it for flare or not.

    Quelling strikes is definitely useful for aoe fights with a pld tank. War should no excuse but the only thing a pld can do is spam flash until he runs out of MP, and flash is wholly inferior to overpower and can have trouble keeping aggro off a raging strikes > flare > convert > flare blm. If you are not fighting a pld for aggro on aoe fights, then you are simply not doing as much damage as you should. Ideally, the mobs should be dead before the pld runs out of mp but if they're not, then things can get ugly cuz you can pull aggro if the pld has to riot blade combo. Quelling really helps alleviate this.
    (1)

  5. #65
    Player
    Aanmer's Avatar
    Join Date
    Nov 2013
    Posts
    19
    Character
    Aanmerna Angel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Psh you don't need Quelling Strikes! Rip that hate and make the tank feel like a baddie and make the other DPS impressed.

    If you start with Thunder II then that will usually be enough time for the tank to get enough hate. Unless you totally out gear him... which is becoming a problem now in DF as the gear gap widens between Coil farmers and the rest of the population.
    (1)

  6. #66
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Azoryl View Post
    Another tip.... ALWAYS use the last firestarter proc you get before going into Bliz III. I heard some people save it to get back into AF3 faster. That is horrible. Why?
    Why? My guess would be laziness...

    When I am in UI3 and have a Fire-Proc up (because of that bad timing/luck i usually get) i transpose before i shoot it, giving it at least some damage it deserves...
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  7. #67
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by PenutButter View Post
    There is no reason to start a fight with bliz 3. You should time your thunder 3 so that it hits right as the tank pulls, then hard cast a fire 3 or swift cast it depending on if you're gonna save it for flare or not.
    Full Mana when beginning your Fireburst would be a acceptable reason for me... **

    but that´s a topic they will discuss eons..

    In T8 for example, where you do mostly single target
    -> I cast Blizz3 as opener (precast, so it hits exact at the pull)
    -> T1 just for the proc-chance and the mp refill
    -> Fire3 and there we go...

    Thus, I am starting with the DoT up, Full MP and fastest way possible in my Firephase...

    In Add phases, like when the Dreadnought spawns, I try to time it to be in UI3, and cast 2 times a T1 on both, instead of one T2 -> DoT Damage on both and increased Proc Chance...

    ** and for the mathematics who adjust piety so you have right enough MP left to Blizz3 -> T2 without being dependant of the Tick...

    Quote Originally Posted by Aanmer View Post
    Psh you don't need Quelling Strikes! Rip that hate and make the tank feel like a baddie and make the other DPS impressed.
    Spoken like a true teamplayer ^^

    If you really try to impress, do the "Firework rotation" (name to be copyrighted)

    Fire3 -> Flare -> Convert -> Flare -> Transpose -> Flare -> Flare -> Transpose -> Flare -> Flare -> Transpose...

    this makes funny shiny lights, unfortunately, most mobs don´t survive ´til i am up for my 4th Flare...
    (0)
    Last edited by wicked-one; 06-17-2014 at 09:11 PM.
    Never a mind was changed on an internet board, no matter how good your arguments are...

  8. #68
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    for single target: thunder 3 (time it so your spell hit right after the tank pulls) > swiftcast + fire 3 > raging strike + quelling strike > fire spam for firestarter, use firestarter and quickly weave in Convert, fire until low mp then blizzard 3
    (0)

  9. #69
    Player
    IrealiTY's Avatar
    Join Date
    Oct 2011
    Posts
    115
    Character
    Saeris Illyan
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Could some of you post your avg. DPS on Turn 6 and 7 with your current iLVL? I'm curious to compare.
    My iLVL is around 95-97 (have to "downgrade" to hit the acc cap).
    On T6 I hit approx 230-270 dps it really varies depending on if I have the bulb mark or not. If we get Bulb in the middle I spike to 300.
    On T7 avg is 240-280. If adds spawn next to Melusine I spike to 350-330.
    (0)

  10. #70
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    I don´t use a parser myself... only reference were ~250 dps on Levi Ex last time on i97

    for my opinion it was not good, the one with the parser said it was ok, because phase skipping wasn´t optimal... so i guess 300 with a variance of 30 is a good average, depending on how much the fight forces you to move/do no damage and how your procs are coming...

    unfortunately, our Class is quite random-affected.
    (0)
    Last edited by wicked-one; 06-18-2014 at 07:38 PM.
    Never a mind was changed on an internet board, no matter how good your arguments are...

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