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  1. #1
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Miitan View Post
    We already have 'Easy Mode' Coil in the form of 15% echo though...
    that is not easy mode and you can't do it with bad players. Not to mention can make T5 harder for some people, divebombs going when conflag is up is a prime example. What I am proposing is the mechanics to be a lot more forgiving not a dmg and heal buff with same said unforgiving mechanics.

    Easy mode coil if it did happen should not have echo as the mechanics should be smooth to learn them properly.
    (4)

  2. #2
    Player
    stupiddog's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    183
    Character
    Zazanima Mamanima
    World
    Shiva
    Main Class
    Arcanist Lv 72
    Quote Originally Posted by Yurihyuga View Post
    Easy mode coil if it did happen should not have echo as the mechanics should be smooth to learn them properly.
    I would propose a "training mode", which gives no loot at all and no T5 clear flag, no enrage timer, but works like this:

    - 1st stage: 50% slowdown (this will be ridiculously easy, but will allow really everyone to study the mechanics and learn to dodge properly), if you clear that, you get clearance for
    - 2nd stage: 40% slowdown (same as above), if you clear that...
    - 3rd stage: 30% slowdown, if you clear that...
    - 4th stage: 20% slowdown, if you clear that...
    - 5th stage: 10% slowdown
    (4)
    Last edited by stupiddog; 06-17-2014 at 07:00 PM.

  3. #3
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by stupiddog View Post
    I would propose a "training mode", which gives no loot at all and no T5 clear flag, no enrage timer, but works like this:

    - 1st stage: 90% slowdown (this will be ridiculously easy, but will allow really everyone to study the mechanics and learn to dodge properly), if you clear that, you get clearance for
    - 2nd stage: 70% slowdown (same as above), if you clear that...
    - 3rd stage: 50% slowdown, if you clear that...
    - 4th stage: 30% slowdown, if you clear that...
    - 5th stage: 10% slowdown
    Following the idea of training mode, a similar concept is to make a staged fight with check points and no loot. Basically, you get to play the real fight but every time you achieve a marker point and wipe you can return to that marker point. This could be done via some simple menu which would allow you to choose what stage the boss starts at (which would also lower its health to that stage, if applicable). As you unlock stages you can choose to keep pushing to unlock them or repeat a previous stage in case you wish to master it even if you have already passed it (perhaps you passed it with most of your people dead).

    I believe this system would help to train better than making the boss "slower" or "weaker" because otherwise you'd be trained to react to the slow versions first which may actually make it harder to learn the faster versions.

    I say this from personal experience on other games where "Normal mode" and "Hard mode" had different mechanics in terms of speed and damage and where, really, NM would not truly help with training for HM
    (3)

  4. #4
    Player
    stupiddog's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    183
    Character
    Zazanima Mamanima
    World
    Shiva
    Main Class
    Arcanist Lv 72
    Quote Originally Posted by Iriadysa View Post
    I believe this system would help to train better than making the boss "slower" or "weaker" because otherwise you'd be trained to react to the slow versions first which may actually make it harder to learn the faster versions.
    I accept that it worked for you personally, but for me, it just would not. My main problem (and the reason I could not clear T5 so far) is that everything happens just way too fast for me. Could be because I am a bit older than most players (yes, at age 34, your reflexes DO get worse. Not extremely, but in things like coil, it shows. Look forward to it, today's elitists ), it happened to me a lot that I had to look down at my crossbar b/c I needed to see my HP and the current CD times of my commands, but when I looked up back again, I was dead. The problem is that I cannot learn from this because I fail to see why exactly I screwed up. I would love to see some kind of "rewind and replay" function, but currently, it just isn't there.

    Compared to that, I prepared for the previous fights (like Garuda and Titan HM) by watching videos, pausing once in a while, taking my time to understand what is going on, and then resuming the vid. Maybe I am isolated case, but I am curious if other players feel the same way.
    (0)

  5. #5
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by stupiddog View Post
    I accept that it worked for you personally, but for me, it just would not. My main problem (and the reason I could not clear T5 so far) is that everything happens just way too fast for me. Could be because I am a bit older than most players (yes, at age 34, your reflexes DO get worse. Not extremely, but in things like coil, it shows. Look forward to it, today's elitists ), it happened to me a lot that I had to look down at my crossbar b/c I needed to see my HP and the current CD times of my commands, but when I looked up back again, I was dead. The problem is that I cannot learn from this because I fail to see why exactly I screwed up. I would love to see some kind of "rewind and replay" function, but currently, it just isn't there.

    Compared to that, I prepared for the previous fights (like Garuda and Titan HM) by watching videos, pausing once in a while, taking my time to understand what is going on, and then resuming the vid. Maybe I am isolated case, but I am curious if other players feel the same way.
    I'm 32 and have no reflex issues at all.
    (0)

  6. #6
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by ispano View Post
    I'm 32 and have no reflex issues at all.
    Researchers stated the zenith of a video gamer is at Age of 24, after that, reaction degrades, no matter what ^^
    (2)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  7. #7
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by wicked-one View Post
    Researchers stated the zenith of a video gamer is at Age of 24, after that, reaction degrades, no matter what ^^
    Read what I said again. I said I have no reflex issues. I never said anything about them not degrading. I'm saying I don't have issues reacting to everything in the game currently.
    (2)

  8. #8
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by wicked-one View Post
    Researchers stated the zenith of a video gamer is at Age of 24, after that, reaction degrades, no matter what ^^
    Wow.. so that means I was a god at 24..
    (0)

  9. #9
    Player
    Rosy's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by stupiddog View Post
    snip.
    You're a mere babe but yes reflexes do slow down as you get older...although at the moment I'm not having a problem dodging stuff. Back to OP, I prefer the later suggestion of allowing you to start where you completed...so if you do conflags you go onto divebombs and if you wipe to those, you start again at divebombs rather than keep doing the same old stuff over and over again. But overall an "easy" mode to learn the fight, however it's done would be more than welcome. No loot...no "progression", but a true learning instance. Videos are all well and good, but you really only learn something by doing it.

    Regarding learning groups, I was with two different ones of those last night, and truly....they were appalling, with people going afk in the middle of the fight!! One person NEVER moving when he had fireball on him, and numerous, after half an hour of wiping still not getting that you run under Twin with conflag.

    The first group actually learnt quite a bit, and went away satisfied that they had progressed a bit...the second group, I just despaired, and no we never even got to Dreadknights.

    Then I thought, ok let's go in an "experienced" group...sent the guy a tell that I'd only done to dreadknights and he said it was ok to join. Started off brilliantly (one tank method) and looked like the group was at long last one where I could get her down. Nope....kept wiping on the snake gathering part as the tank kept dying. So there...more frustration, but I guess I'll get it down one day.
    (1)

  10. #10
    Player

    Join Date
    Jan 2014
    Posts
    180
    Quote Originally Posted by stupiddog View Post
    I accept that it worked for you personally, but for me, it just would not. My main problem (and the reason I could not clear T5 so far) is that everything happens just way too fast for me.
    Are u kidding me? XD I'm 33yrs old, one of my static buddies in 42yrs old and we are actually working on t7 XD
    (0)

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