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  1. #1
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90

    Easy Mode Coil Proposal

    This is clearly up for discussion and by no means a must.

    1. This would simply be same boss and same mechanics but just less damaging, instant kill mechanics would still be there BUT won't actually kill you but be damaging and recoverable. So won't be a roll over but definitely easier.

    2. Not available via the duty finder so you still have to create a group.

    3. This would be extremely good practice for groups of people who might want to step up to the actual hard mode coil. Groups can learn the same mechanics and strive for no mistake runs before trying hard mode coil.

    4. Loot can be discussed - I mean we will have CT and soldiery gear so another route for just ilvl 100 gear wouldn't be game breaking but if people want can also just make it no gear reward.

    5. Allows people to experience the lore of the allagan with no massive brick walls and with no gear/ilvl 100 gear no one is stepping on peoples toes.

    6. If there is loot can make it once a week lot but don't lock out turns in the same way as hard mode coil as this can be used as practice.

    This might be bashed but no harm in a proposal even if it never happens.

    further edit on points been made in thread and points that were not made clear for some people

    Remember this is not a nerf, this is a separate mode with no gear rewards. If you want the rewards have to do coil in its current form.

    I liked the idea on being able to restart a fight in certain phases but on a development point of view this will probably not be possible along with making things in slow motion.

    This would be an official training mode that allows like minded people to get together to learn a fight - this might actually help the whole be experienced problem we have with the community. If you can clear the practice without making mistakes you can easily join an experienced party since the mechanics are the same.

    Will keep updating thread as I see more ideas come across.
    (15)
    Last edited by Yurihyuga; 06-17-2014 at 09:45 PM.

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Just make it drop Dark Light gear
    (16)

  3. #3
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Still waiting on the increased Echo to try T5 lol. I'm not really interested in the loot or the fights (so far they've been pretty boring), so I like this idea. I'm just playing it for the story.
    (3)

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Moqi View Post
    Still waiting on the increased Echo to try T5 lol. I'm not really interested in the loot or the fights (so far they've been pretty boring), so I like this idea. I'm just playing it for the story.
    Keep waiting. They said they were done. Also, increasing Echo doesn't make it easier to dodge/perform mechanics and it never will. T5 will not suddenly be made easier by increasing echo.

    And on that point any "easy" mode of coil would require a drastic reduction not in just the strength of the enemies but in the mechanics you must perform. T1-T4 are already on easy mode due to increased gear quality with solidery gear and the 15% echo buff. There is literally no reason for an easier t1-t4 at this moment. If you're too afraid to try them then it's time to stop being afraid of easy fights. These ones just aren't difficult any more. It's time to give them a try.

    However, T5 is a very different story. There are a ton of mechanics that are the problem. Not the damage.

    Conflags/Fireballs - People have to pay attention and move quickly. Players must identify when to feed to a conflag or explode on the stack.
    Divebombs - Players must know positioning, and how to move correctly all on top of paying close attention to the timing especially during snakes.
    Twisters - Players must watch the boss and be aware of the twister cast and move accordingly.
    Liquid Hell Spam/Eggs - Players must know how to dodge without spreading liquid hell EVERYWHERE. Tanks must know how to eat mechanics and stretch out the viable time to use the neurolink. Players must know how to do the proper mechanic if the tank neurolink becomes spammed.

    If you wanted an easy mode of T5 so that players could practice it when it's easier then you would literally need to remove many of the mechanics listed above that you would actually want/need to practice. Which would make the entire suggestion akin to "please remove mechanics so we can tank and spank it."
    (4)
    Last edited by Tiggy; 06-17-2014 at 11:35 PM.

  5. #5
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Moqi View Post
    Still waiting on the increased Echo to try T5 lol. I'm not really interested in the loot or the fights (so far they've been pretty boring), so I like this idea. I'm just playing it for the story.
    Hate to disappoint but increased echo won't make the fight any easier or make mechanics disappear. You should probably attempt it now if you haven't already.
    (2)

  6. #6
    Player
    Slatervonjager's Avatar
    Join Date
    Aug 2013
    Posts
    421
    Character
    Slater Vonjager
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Moqi View Post
    Still waiting on the increased Echo to try T5 lol. I'm not really interested in the loot or the fights (so far they've been pretty boring), so I like this idea. I'm just playing it for the story.
    You don't need anymore echo there. If you can't beat t5 with 15%, then you need to relearn your job, or work on understanding the mechanics. Even if they did raise the echo, that still will not help you over come mechanics like divebombs and twisters. You have to overcome those yourself.

    Besides square stated that they stopped increasing it because of how many people were completing it with the 15% buff. They should honestly drop the buff to a lower number instead of raising it.
    (2)

  7. #7
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    We already have 'Easy Mode' Coil in the form of 15% echo though...
    (17)

  8. #8
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Miitan View Post
    We already have 'Easy Mode' Coil in the form of 15% echo though...
    that is not easy mode and you can't do it with bad players. Not to mention can make T5 harder for some people, divebombs going when conflag is up is a prime example. What I am proposing is the mechanics to be a lot more forgiving not a dmg and heal buff with same said unforgiving mechanics.

    Easy mode coil if it did happen should not have echo as the mechanics should be smooth to learn them properly.
    (4)

  9. #9
    Player
    stupiddog's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    183
    Character
    Zazanima Mamanima
    World
    Shiva
    Main Class
    Arcanist Lv 72
    Quote Originally Posted by Yurihyuga View Post
    Easy mode coil if it did happen should not have echo as the mechanics should be smooth to learn them properly.
    I would propose a "training mode", which gives no loot at all and no T5 clear flag, no enrage timer, but works like this:

    - 1st stage: 50% slowdown (this will be ridiculously easy, but will allow really everyone to study the mechanics and learn to dodge properly), if you clear that, you get clearance for
    - 2nd stage: 40% slowdown (same as above), if you clear that...
    - 3rd stage: 30% slowdown, if you clear that...
    - 4th stage: 20% slowdown, if you clear that...
    - 5th stage: 10% slowdown
    (4)
    Last edited by stupiddog; 06-17-2014 at 07:00 PM.

  10. #10
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by stupiddog View Post
    I would propose a "training mode", which gives no loot at all and no T5 clear flag, no enrage timer, but works like this:

    - 1st stage: 90% slowdown (this will be ridiculously easy, but will allow really everyone to study the mechanics and learn to dodge properly), if you clear that, you get clearance for
    - 2nd stage: 70% slowdown (same as above), if you clear that...
    - 3rd stage: 50% slowdown, if you clear that...
    - 4th stage: 30% slowdown, if you clear that...
    - 5th stage: 10% slowdown
    Following the idea of training mode, a similar concept is to make a staged fight with check points and no loot. Basically, you get to play the real fight but every time you achieve a marker point and wipe you can return to that marker point. This could be done via some simple menu which would allow you to choose what stage the boss starts at (which would also lower its health to that stage, if applicable). As you unlock stages you can choose to keep pushing to unlock them or repeat a previous stage in case you wish to master it even if you have already passed it (perhaps you passed it with most of your people dead).

    I believe this system would help to train better than making the boss "slower" or "weaker" because otherwise you'd be trained to react to the slow versions first which may actually make it harder to learn the faster versions.

    I say this from personal experience on other games where "Normal mode" and "Hard mode" had different mechanics in terms of speed and damage and where, really, NM would not truly help with training for HM
    (3)

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