This is clearly up for discussion and by no means a must.
1. This would simply be same boss and same mechanics but just less damaging, instant kill mechanics would still be there BUT won't actually kill you but be damaging and recoverable. So won't be a roll over but definitely easier.
2. Not available via the duty finder so you still have to create a group.
3. This would be extremely good practice for groups of people who might want to step up to the actual hard mode coil. Groups can learn the same mechanics and strive for no mistake runs before trying hard mode coil.
4. Loot can be discussed - I mean we will have CT and soldiery gear so another route for just ilvl 100 gear wouldn't be game breaking but if people want can also just make it no gear reward.
5. Allows people to experience the lore of the allagan with no massive brick walls and with no gear/ilvl 100 gear no one is stepping on peoples toes.
6. If there is loot can make it once a week lot but don't lock out turns in the same way as hard mode coil as this can be used as practice.
This might be bashed but no harm in a proposal even if it never happens.
further edit on points been made in thread and points that were not made clear for some people
Remember this is not a nerf, this is a separate mode with no gear rewards. If you want the rewards have to do coil in its current form.
I liked the idea on being able to restart a fight in certain phases but on a development point of view this will probably not be possible along with making things in slow motion.
This would be an official training mode that allows like minded people to get together to learn a fight - this might actually help the whole be experienced problem we have with the community. If you can clear the practice without making mistakes you can easily join an experienced party since the mechanics are the same.
Will keep updating thread as I see more ideas come across.