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  1. #1
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Still waiting on the increased Echo to try T5 lol. I'm not really interested in the loot or the fights (so far they've been pretty boring), so I like this idea. I'm just playing it for the story.
    (3)

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Moqi View Post
    Still waiting on the increased Echo to try T5 lol. I'm not really interested in the loot or the fights (so far they've been pretty boring), so I like this idea. I'm just playing it for the story.
    Keep waiting. They said they were done. Also, increasing Echo doesn't make it easier to dodge/perform mechanics and it never will. T5 will not suddenly be made easier by increasing echo.

    And on that point any "easy" mode of coil would require a drastic reduction not in just the strength of the enemies but in the mechanics you must perform. T1-T4 are already on easy mode due to increased gear quality with solidery gear and the 15% echo buff. There is literally no reason for an easier t1-t4 at this moment. If you're too afraid to try them then it's time to stop being afraid of easy fights. These ones just aren't difficult any more. It's time to give them a try.

    However, T5 is a very different story. There are a ton of mechanics that are the problem. Not the damage.

    Conflags/Fireballs - People have to pay attention and move quickly. Players must identify when to feed to a conflag or explode on the stack.
    Divebombs - Players must know positioning, and how to move correctly all on top of paying close attention to the timing especially during snakes.
    Twisters - Players must watch the boss and be aware of the twister cast and move accordingly.
    Liquid Hell Spam/Eggs - Players must know how to dodge without spreading liquid hell EVERYWHERE. Tanks must know how to eat mechanics and stretch out the viable time to use the neurolink. Players must know how to do the proper mechanic if the tank neurolink becomes spammed.

    If you wanted an easy mode of T5 so that players could practice it when it's easier then you would literally need to remove many of the mechanics listed above that you would actually want/need to practice. Which would make the entire suggestion akin to "please remove mechanics so we can tank and spank it."
    (4)
    Last edited by Tiggy; 06-17-2014 at 11:35 PM.

  3. #3
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Moqi View Post
    Still waiting on the increased Echo to try T5 lol. I'm not really interested in the loot or the fights (so far they've been pretty boring), so I like this idea. I'm just playing it for the story.
    Hate to disappoint but increased echo won't make the fight any easier or make mechanics disappear. You should probably attempt it now if you haven't already.
    (2)

  4. #4
    Player
    Slatervonjager's Avatar
    Join Date
    Aug 2013
    Posts
    421
    Character
    Slater Vonjager
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Moqi View Post
    Still waiting on the increased Echo to try T5 lol. I'm not really interested in the loot or the fights (so far they've been pretty boring), so I like this idea. I'm just playing it for the story.
    You don't need anymore echo there. If you can't beat t5 with 15%, then you need to relearn your job, or work on understanding the mechanics. Even if they did raise the echo, that still will not help you over come mechanics like divebombs and twisters. You have to overcome those yourself.

    Besides square stated that they stopped increasing it because of how many people were completing it with the 15% buff. They should honestly drop the buff to a lower number instead of raising it.
    (2)