I won't explain, but just because I don't want it to go too off topic.How is giving money away stimulating the economy? IMO getting money from npc's from quests and mob drops is stimulation because it adds gil. Things like gear repair, teleport fees, market tax is unhelpful because it removes gil completely. The less gil I have the less im willing to pay for crafted materials.
I'm getting a big fat "NO" from Bardaboo, and that is fine. But just elaborate, or pitch in how it could be refined.
Is the core idea a good one?
I am a winner, even though I sometimes fail.
No, the core idea is an awful one. I personally don't have a big FC, it is literally just me. I got the FC signatures and leveled it to rank 6 (now 8) by myself so that I could buy a house and something that had wear costs enough that an entire FC would need to chip in would essentially mean I would have to work full time simply making gil and not playing the game for fun. Your idea would mean having to turn this game into a job just to sustain the property. It sucks enough to have to do that in reality, having to do it in the game would be awful.
Geändert von Skyy (27.06.14 um 15:24 Uhr)
Your problem is that you invested into a group-oriented feature and expecting the same treatment deliberately playing solo. Just because the game lets you do that doesn't mean it's obliged to cater specifically to tiny FCs (even if they will, apart from disuse appropriation)No, the core idea is an awful one. I personally don't have a big FC, it is literally just me. I got the FC signatures and leveled it to rank 6 (now 8) by myself so that I could buy a house and something that had wear costs enough that an entire FC would need to chip in would essentially mean I would have to work full time simply making gil and not playing the game for fun. Your idea would mean having to turn this game into a job just to sustain the property. It sucks enough to have to do that in reality, having to do it in the game would be awful.
Having said that, don't think upkeep is the right system to use to siphon money from the economy being half a year since release, and especially since housing is so functionally useless. Even gardening is a pain considering how much you have to baby those plants to get them to crossbreed reliably. Now if they implemented actual perks to having a house, if that airship lab or choco stable ends up being actually useful, or hell a weekly payment for an automatic sprinkler system for the gardens, I wouldn't mind paying upkeep at all. Even if I'm the only person in my FC that actively messes around with the house.
I think I invested into a feature that is designed perfectly for what I expected. Your problem is that you're trying to change a game feature that doesn't need changing.
If you want to turn this into another "I want to have my solo FC cake and eat it too," go right ahead. I don't particularly care for housing upkeep fees either, and I explained why. Unlike you, my reasons don't include being in a solo FC.
I don't think you understand...
I'm saying I think things are fine the way they are. You're making it seem like I want to change things to suit the fact that I'm solo. No. I am happy with the way things are as it suits both my style and large group styles and the proposed changes are bad and not necessary.
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