


http://finalfantasy.wikia.com/wiki/Thief_(Job) You can see here that thief has not only been in Final Fantasy since the original, it has appeared in many more games.Steal is a huge branch onto itself, then there's yokodama and hate control. That's also excluding all of the MMO specific things they could add that's new like they've done for every job, as both points have been explained multiple times.
Yokodama and hate control was only in FFXI. Hence my statement is fully justified.


The benefit of a thief in early final fantasies was flee, letting the party escape from battle, which is kind of an aggro dump mechanic if you think about it, XI took it a little further, they had flee as a personal sprint, but added in aggro redirection mechanics, but still in a way they are getting folks out of trouble just like in the original.
You're arguing simply for the sake of arguing now.
So out of morbid curiosity, how many previous FF titles must abilities and classes be in before they're considered standard-FF fare? I want your exact number so we can apply it to other jobs and see how well the argument holds up. Since you know, being in >10 FFs isn't iconic to warrant it's own job like every other job in the game (Except SCH, which has only been in 3 numbered titles, including FFXIV and one should be disregarded since it was XI, right?). Because Thief is *unarguably* one of the most core jobs in the FF series. Hell, it's had more main protagonists than some XIV jobs have had appearances.
Also, thief has more iconic abilities to put in than most of the jobs that have appeared also, and that's *excluding* the fact they can easily put in new ones to boot, just like every other job. (Though they wouldn't need to, because the old stuff could easily give 5+ job specific abilities alone).
Do I need to go through and count how many times in this thread you've been told that, many times with specific examples and links to the very games showing you this?


The only way we'll ever find out whether or not THF might happen is probably after looking at the ability list of rogue once it comes out. If there's enough overlap with the "traditional" idea of THF, then chances are it won't happen.
Otherwise, Yoshida strictly answered the question as to why the order is called Rogue instead of thief, but he never said anything outside of that.
Either way, as a person who believes in artistic and creative freedom, I don't really care, since I'll be maining both Rogue and Ninja when they arrive and love every minute of it.



Why are you going to main a Rogue which is a class? People main jobs.The only way we'll ever find out whether or not THF might happen is probably after looking at the ability list of rogue once it comes out. If there's enough overlap with the "traditional" idea of THF, then chances are it won't happen.
Otherwise, Yoshida strictly answered the question as to why the order is called Rogue instead of thief, but he never said anything outside of that.
Either way, as a person who believes in artistic and creative freedom, I don't really care, since I'll be maining both Rogue and Ninja when they arrive and love every minute of it.


Are you playing a Warrior or Paladin? Congratulations. You're also playing Marauder and Gladiator respectively.
Seriously, are you so high strung over this? What's in a name anyway? If Rogue does exactly the same things that a Thief does, what does it matter?



Sounds like you do not understand the games mechanics.


I do, and I also understand that you're confusing the issue for reasons that don't seem anything more than petty. The distinction of "Rogue" and "Thief" are a non-issue. Rogue has been the defacto classification for Thief across many RPGs and MMOs. As I already mentioned, there really is no reason to cry foul until we actually see with our own eyes what the class can do and whether we need an additional "Thief" skill set as a job or not. Hell, I even included a provision in my first post on this page that they could easily include a THF job under whatever pretext the lore writers want. Yoshida only answered why there's a "Rogue" as opposed to a "Thief" guild in cities as is.
My issue with your stance, and to be fair, the stance of many other players, is that you seem to reject the idea of letting the developers explore the different ways they can branch out of the norm to create something fresh and interesting, before even seeing what they are or aren't doing. Screaming bloody murder that we need a thief job because you need it for whatever reason is asinine and unfair.



I will say this one time to you. People want to play a Thief JOB. There is no possible way you can show up to a party in end game as a class and not piss people off. If you want to take that chance that is your business but to expect everyone else to think like you is silly.I do, and I also understand that you're confusing the issue for reasons that don't seem anything more than petty. The distinction of "Rogue" and "Thief" are a non-issue. Rogue has been the defacto classification for Thief across many RPGs and MMOs.As I already mentioned, there really is no reason to cry foul until we actually see with our own eyes what the class can do and whether we need an additional "Thief" skill set as a job or not. Hell, I even included a provision in my first post on this page that they could easily include a THF job under whatever pretext the lore writers want. Yoshida only answered why there's a "Rogue" as opposed to a "Thief" guild in cities as is.
My issue with your stance, and to be fair, the stance of many other players, is that you seem to reject the idea of letting the developers explore the different ways they can branch out of the norm to create something fresh and interesting, before even seeing what they are or aren't doing. Screaming bloody murder that we need a thief job because you need it for whatever reason is asinine and unfair.
Other RPG's follow behind the Final Fantasy series. Why would Final Fantasy now replace their iconic job with a class named Rogue? That just seems very off and incorrect. It's because of other MMO's that this game is casual, boring, and has no open world content. I'm one of the few who hate duty finder.
Last edited by LoLo; 06-16-2014 at 12:43 PM.
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