That’s absolutely crazy. Do you know how expensive it would be to keep a well-stocked inventory of healing items with you at all times? For new players, money is already something that is hard to come by. If their entire job revolves around using in game items to play their role properly, then they wouldn’t be able to progress when they run out of money.

About 50-100 heals are thrown in a typical dungeon run. Say a potion costs about 50 gil to acquire.

50 X 100 = 5000 gil per run

Have fun...