Quote Originally Posted by Ryuko View Post
Other MMOs I have played, you can earn pvp gear through all methods of pvp. That is what I was getting at... some sort of progression for doing frontlines, at least for people who wanted to be super competitive about it. I'm not sure how ranking will work with frontlines (your overall rank will affect arena+frontlines maybe?). There should be some sort of reward system... if you are right, you'll earn marks/exp through frontlines and then use those marks to buy gear you can only make use of in arena...
I'm nearly 99% sure this is only a stepping point and that they will add Frontlines without ilvl sync later on, i can almost guarantee it to you.
Think of this from a designer perspective, they keep making all this adjustments to PvP(gear accessible earlier, abilities for everyone) yet most people don't like it because:

A. They get punished for trying due to not being on the same level gear wise(matchmaking only solved this very partially)
B. They see a huge grind in front of them where they will be punished all the time by people who will always be one(rather several) steps ahead.
C. They find it boring, mostly i believe because of A + B, and feel like they've lost the train to PvP progression.

So what did they do? Well lets introduce this objective based, which appeals to most people way more than arena death-match, and let's make it a fun and accessible place for everyone to progress at first, and when we have a good chunk of the population in actually decent PvP gear, lets let them use it in there. (This is of course what i imagine their thought process was behind this decision)
Also if this isn't a good way to punish the wintraders for doing it to gear up for frontlines, i don't know what is.