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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64

    Please change Morale

    Change it to a Aura, or Sphere (for XI players) effect.

    Summary of how this worked in XI;

    Some gear would have "Sphere: effect" as a stat, this would provide that effect to party members who were around the player with the gear (effectively like how Bard songs work).

    So, if Morale worked like that, personally having high Morale would do nothing for you, instead it would boost your allies. This would add a new dynamic to PvP, where taking out the player with high Morale is not only possible, but an ideal goal.

    Furthermore, Morale currently just boosts everything. Change that; my Morale on a Tank role should boost defense, my Morale on a DPS role should boost attack, my Morale on a Healer role should boost recovery, etc. That way it's a matter of "Who has the highest Morale? Which one is providing the most significant bonus?". Higher Morale would simply increase the effect of the bonus, but since a Tank is never going to get the defense bonus, they're not impossible to kill, rather than going for the Healer/DPS, the Tank could actually Tank, too.

    If Morale worked like this, there would still be the advantage of getting Morale gear, but people without Morale gear wouldn't necessarily be left behind. If you end up in a party with no Morale what-so-ever, then you're obviously in trouble, but by removing (at least partly) the Morale bonus a role receives, it would be much more manageable to still put up a fight. You would simply have to play differently depending on your parties Morale and your enemies Morale. Such a onesided matching really shouldn't happen with the way PvP queues are worked, anyway.

    I'm sure there are still issues with that, but I think it would still be an improvement, and could allow Morale to actually matter in Frontlines rather than just being a non-stat everywhere. All it requires is some serious thought and balancing (which I'm not paid to do). For Frontlines I'm also surprised they didn't take a page from XIs Campaign; let people buy some items which can boost their power in PvP. You could even have made those degrade based on your total Morale; zero Morale you get a huge boost to HP, capped Morale a small boost.

    Overall though, something like this would create a new dynamic in PvP, which doesn't exclude players who haven't obtained gear. Tanks would actually Tank; they boost their parties defense, so you'll want to deal with them first. It would also put even more of an emphasis on splitting up your opponents, since that would also remove the buff.
    (6)
    Last edited by Nalien; 06-13-2014 at 07:35 PM.

  2. #2
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    How about no.
    (4)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Rose-Wild View Post
    How about no.
    Thanks for adding absolutely nothing.
    (4)

  4. #4
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    This sounds like an interest mechanic to me, and they definitely could implement it if they wanted to. Maybe add it as a bonus buff in certain events. It seems to switch the focus from "I'm awesome" to "How can I help my team" which would be useful for group battles. It would hurt some people's ego in exchange for progressing team play.

    Sphere effects make for an interesting discussion at least.

    Quote Originally Posted by Rose-Wild View Post
    How about no.
    How about give a reason?
    (1)

  5. #5
    Player
    Rawk's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Rawk Sawlid
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I would be okay with alot of these changes, making it more focused on team based.

    Tanks would not be better DPS, but frankly there'd be fewer people playing them. They already die last in the arena anyway, and its likely if they had moral boost defense they'd rarely be attacked unless chain-ganged. Well I say that, but they still are uber stunners. I dunno', I'd have to give it some thought. But certainly acceptable way to handle morale
    (0)

  6. #6
    Player
    Ragecake's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Ragecake Etherage
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I'm pretty sure SE is going to rework Moral at some point in the future.
    (1)

  7. #7
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Hmm, what?
    Morale is good as is , it's the go to stat in pvp, and having class specific bonuses would be horrible specially the ones you mentioned, no one would attack tanks until the rest of them was dead, there's a reason tanks don't use fending accessories in pvp already, and healers and casters totally need the defense boost otherwise matches in wolve's den especially if it game extra damage to dps clases lol, would be even more zergier than they already are.
    As for adjustments in morale the only thing i'd like them to do is either 1. Make it matter less or 2. Make it more acessible.
    (1)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Pibz View Post
    Morale is good as is
    Is that why we're not allowed to have it in Frontlines because of the "huge" advantage it would give some players?

    Also, I think people have misunderstood how Sphere works. The person with the Sphere effect does not get the bonus, his party members do.

    So your tank in PvP would provide everyone except himself with superior defense. That means if you take down the tank, or split him from the group, you take away their defense advantage and they drop like flies.

    The person providing the Sphere bonus doesn't need the bonus, because it's already meant to be their thing. A tank doesn't need more defense, they're built around defense (meant to be, at least). This would potentially make tanks in PvP actual tanks again, right now you stack STR because nobody goes after you, but if you're making it harder to kill your healer/DPS just by being around? You become a target, having higher HP and defensive stats becomes reasonably useful.
    (3)
    Last edited by Nalien; 06-14-2014 at 04:09 AM.

  9. #9
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    I had nothing to add because the idea can't be more absurd. Morale is fine.
    (2)

  10. #10
    Player
    hotgoglove's Avatar
    Join Date
    Dec 2013
    Posts
    8
    Character
    Eric Blitz
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    The only issue I see is the range of this effect. You would have to be relatively close for it to affect you. And that would just be the moment a smn is waiting to throw out his bane.
    (1)

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