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  1. #1
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Hmm, what?
    Morale is good as is , it's the go to stat in pvp, and having class specific bonuses would be horrible specially the ones you mentioned, no one would attack tanks until the rest of them was dead, there's a reason tanks don't use fending accessories in pvp already, and healers and casters totally need the defense boost otherwise matches in wolve's den especially if it game extra damage to dps clases lol, would be even more zergier than they already are.
    As for adjustments in morale the only thing i'd like them to do is either 1. Make it matter less or 2. Make it more acessible.
    (1)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Pibz View Post
    Morale is good as is
    Is that why we're not allowed to have it in Frontlines because of the "huge" advantage it would give some players?

    Also, I think people have misunderstood how Sphere works. The person with the Sphere effect does not get the bonus, his party members do.

    So your tank in PvP would provide everyone except himself with superior defense. That means if you take down the tank, or split him from the group, you take away their defense advantage and they drop like flies.

    The person providing the Sphere bonus doesn't need the bonus, because it's already meant to be their thing. A tank doesn't need more defense, they're built around defense (meant to be, at least). This would potentially make tanks in PvP actual tanks again, right now you stack STR because nobody goes after you, but if you're making it harder to kill your healer/DPS just by being around? You become a target, having higher HP and defensive stats becomes reasonably useful.
    (3)
    Last edited by Nalien; 06-14-2014 at 04:09 AM.