Quote Originally Posted by Perrin_Aybarra View Post
Which without a meter you would NEVER be able to guess regardless of your l33tness. You cannot know how close you are of pulling aggro without meter for one reason: you cannot compare yourself to the tank. Without a meter you would never be able to know how much hold the tank has on a boss (mob) even if you were the best player that has ever existed.

So saying you would prefer guess what the threshold of pulling hate would be, is really just not understanding the basic of it. You could never play at 100% of what your class could pull of since you wouldn't be able to judge at X time where you stand compared to the tank. You would not be able to guess it unless you spend your time reading the combat log to see what the tank does, which would still impair your skill.

And I can even push it saying that no meter makes the game easier in a way. Being a DD you could just stay safe and go about using your abilities slowly so you don't pull hate (since you are just guessing you never know how far from it you actually are). With the meter, you have only your stupidity as an excuse for not playing your class right and doing as much dmg as you can without pulling hate. So the meter seperates the bad players from the good players who can read an analyze an enmity meter.

It's much easier to not have a meter and play safe than having a meter and pushing yourself to the limit.
Having a icon telling you when your going to pull hate only allows you to spam abilities until your about to pull hate, then simply maintain this amount of emenity. This doesn't seem very fun to me, IMO.

If you don't have any way of knowing what your emenity is IMO you must play with more awareness and know your class and understand how much emenity your skills are producing and thus use your experience to judge where the threshold is. This is how to separate the good players from the bad or inexperienced. This then presents an opportunity to help those players and also builds possible friendships. ^.^v