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  1. #1
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Cueball View Post
    I agree with the fact that now were being shown what our emenity is doesn't allow the players to really understand how to controll their emenity. Were being given threat meters because more players now days like having this kinda of gauge. I personally would enjoy the game more if I had to learn on my own what the threshold is of pulling hate or not.
    Which without a meter you would NEVER be able to guess regardless of your l33tness. You cannot know how close you are of pulling aggro without meter for one reason: you cannot compare yourself to the tank. Without a meter you would never be able to know how much hold the tank has on a boss (mob) even if you were the best player that has ever existed.

    So saying you would prefer guess what the threshold of pulling hate would be, is really just not understanding the basic of it. You could never play at 100% of what your class could pull of since you wouldn't be able to judge at X time where you stand compared to the tank. You would not be able to guess it unless you spend your time reading the combat log to see what the tank does, which would still impair your skill.

    And I can even push it saying that no meter makes the game easier in a way. Being a DD you could just stay safe and go about using your abilities slowly so you don't pull hate (since you are just guessing you never know how far from it you actually are). With the meter, you have only your stupidity as an excuse for not playing your class right and doing as much dmg as you can without pulling hate. So the meter seperates the bad players from the good players who can read an analyze an enmity meter.

    It's much easier to not have a meter and play safe than having a meter and pushing yourself to the limit.
    (1)

  2. #2
    Player
    Cueball's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    47
    Character
    Cueball Hustle
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    Which without a meter you would NEVER be able to guess regardless of your l33tness. You cannot know how close you are of pulling aggro without meter for one reason: you cannot compare yourself to the tank. Without a meter you would never be able to know how much hold the tank has on a boss (mob) even if you were the best player that has ever existed.

    So saying you would prefer guess what the threshold of pulling hate would be, is really just not understanding the basic of it. You could never play at 100% of what your class could pull of since you wouldn't be able to judge at X time where you stand compared to the tank. You would not be able to guess it unless you spend your time reading the combat log to see what the tank does, which would still impair your skill.

    And I can even push it saying that no meter makes the game easier in a way. Being a DD you could just stay safe and go about using your abilities slowly so you don't pull hate (since you are just guessing you never know how far from it you actually are). With the meter, you have only your stupidity as an excuse for not playing your class right and doing as much dmg as you can without pulling hate. So the meter seperates the bad players from the good players who can read an analyze an enmity meter.

    It's much easier to not have a meter and play safe than having a meter and pushing yourself to the limit.
    Having a icon telling you when your going to pull hate only allows you to spam abilities until your about to pull hate, then simply maintain this amount of emenity. This doesn't seem very fun to me, IMO.

    If you don't have any way of knowing what your emenity is IMO you must play with more awareness and know your class and understand how much emenity your skills are producing and thus use your experience to judge where the threshold is. This is how to separate the good players from the bad or inexperienced. This then presents an opportunity to help those players and also builds possible friendships. ^.^v
    (1)

  3. #3
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    Which without a meter you would NEVER be able to guess regardless of your l33tness. You cannot know how close you are of pulling aggro without meter for one reason: you cannot compare yourself to the tank. Without a meter you would never be able to know how much hold the tank has on a boss (mob) even if you were the best player that has ever existed.

    So saying you would prefer guess what the threshold of pulling hate would be, is really just not understanding the basic of it. You could never play at 100% of what your class could pull of since you wouldn't be able to judge at X time where you stand compared to the tank. You would not be able to guess it unless you spend your time reading the combat log to see what the tank does, which would still impair your skill.

    And I can even push it saying that no meter makes the game easier in a way. Being a DD you could just stay safe and go about using your abilities slowly so you don't pull hate (since you are just guessing you never know how far from it you actually are). With the meter, you have only your stupidity as an excuse for not playing your class right and doing as much dmg as you can without pulling hate. So the meter seperates the bad players from the good players who can read an analyze an enmity meter.

    It's much easier to not have a meter and play safe than having a meter and pushing yourself to the limit.
    No the meter makes it easier, it's the devs that have to go in and spend massive effort to raise the bar.

    Why do you think it's call tank and spank? Because there is no mistake when there's a pretty little bar that tells-assist you to never make that mistake.

    Thus the developers knowing that you will not make that mistake have to smoke and mirror gimmick you lose in different fashion.

    And why you may even naively think "well that's great, make devs work harder". No it's not, because that's like saying "build walls higher" or "make armor thicker". It's more resources with little extra reward, and in terms of the very limited resources of FF14. a 1-3 month content rotation turns into a 3-6 month content rotation.

    That's why gimmicks are dangerous, you can't keep reusing it, and you can't just keep thinking great new ones.

    It's a developer problem, that will eventually fall back to a player problem.

    And since this isn't anything new I can tell you already about 2/3 rds of the gimmicks they will be using. It gets pretty obvious and boring after a while. There are just so many ways to trick enmity meters, that's been discovered to be "fun".

    Sadly, I'm not betting on FF14 developers be the good at creative content given their history, which is why I have no idea why they have something so obstructive as a hate meter.

    Do you want to play quiz shows with people that can google infront of them...no way. Half your questions are worthless.
    (1)
    Last edited by kukurumei; 07-08-2011 at 06:06 AM.