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  1. #11
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Durti Monkeytoe
    World
    Cactuar
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    Pugilist Lv 80
    Besides that, I doubt that 'being fully voiced' is what going to make or break a game.
    (8)

  2. #12
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by DurtiMonkeyToe View Post
    Besides that, I doubt that 'being fully voiced' is what going to make or break a game.
    i agree, i think voice is overated, but then again im not of the new gen of gaming.

    I do definately think the truth is, whoever designed the game had the right idea, in the respect that making an MMO like others at this point is a bad bet. My feeling is the next generation of MMOs are much more foward thinking, and will push the boundaries. Almost all the new MMOs being developed are going with at least one large aspect of the game, where they are throwing out the norms, some are going with many.

    I think MMOs of old are basically like 2d platformers, they were good for their time, and have somethings new games dont, but by and large, MMOs are stepping up to a anew generation, and testing/pushing various norms. They may have tried to reinvent the wheel for ffxiv, but the wheel is getting reinvented with this generation regardless.

    If you want to go with an old gen style now, it has to be super polished and flawless, because the bars have already been set.

    Swtor is pushing the whole story, and progression element in MMO form, whereas before your story in an MMO was mostly to be ignored, clicked through, or outleveled, SWTOR seems to focus on a story, and a progression system that allows you to grow as you explore the story.

    Guildwars 2 is re examining the core battle concepts of tank dps healer. Story elements, a very active and adaptive battle system. Dynamic content, and a world that is constantly changing etc.

    Tera, from what i hear pushes the boundaries of active combat in MMO form.

    The things hes promoting, really are old school concepts, which can work, if it is exremely well executed, and polished, but hasnt that ship already sailed?
    (9)
    Last edited by Physic; 07-08-2011 at 12:36 AM.

  3. #13
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    Quote Originally Posted by DurtiMonkeyToe View Post
    Besides that, I doubt that 'being fully voiced' is what going to make or break a game.
    I doubt that too.

    There are many movies that aren't filmed in mime format but are still crap. Crappy acting, crappy production quality, crappy story.

    But I guess the point is that, if done right, it can increase the overall quality of the game. Videogames are a medium that can accommodate sound. Novelists aren't so lucky. All they have are their words. Yet for some reason SE won't utilise this feature which is to their advantage.

    I've liked all the voice-actors SE has used so far in FFXIV (Limsa Lominsa a sight for me sore eyes, anyone?), so I figure they are capable of implementing VO in a satisfactory way.
    (2)

  4. #14
    Player
    Malakhim's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I think that voice acting in a game is a great addition, but using it as a major bullet point makes me worry about the overall quality of the game itself.
    (0)

  5. #15
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Ul'dah
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    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Um... i thought a load of Devs from TOR left because they were pissed about how bad the game actually was? Didn't they say Voice acting is literally the only thing good the game has going for it?

    It was awhile back, something about this was floating around.


    Voice acting would be nice in main story CS's and expansions, but if it prolongs more content then i don't want it.
    (0)

  6. #16
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    Quote Originally Posted by Tezz_Xivectro View Post
    Um... i thought a load of Devs from TOR left because they were pissed about how bad the game actually was? Didn't they say Voice acting is literally the only thing good the game has going for it?

    It was awhile back, something about this was floating around.

    Voice acting would be nice in main story CS's and expansions, but if it prolongs more content then i don't want it.
    I never said TOR was good, I just said that most games coming out, GW2, B&S, and SW:TOR among them, will have a lot of voice-acting. Currently we don't even have voice-acting for the main class quests.

    And to think Japanese, French, and German players have to listen to the few voiced-cutscenes in english?

    It's pitiful.
    (2)

  7. #17
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    What are you saying just because the new trend is action based MMOS that SE should just hop on the bandwagon?

    Sheesh. People like you are the reason most genres have died in favor of generic 3rd person shooters.

    Also I personally couldn't care less about fully voiced characters, the intro of XIV was traumatic enough. The only thing I can agree on is that this game really does need a lot more cutscenes. Slapping a leve-like wall of text to even the NPC quests does nothing to the pacing and storytelling side of this game.
    (3)

  8. #18
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    Quote Originally Posted by Seif View Post
    What are you saying just because the new trend is action based MMOS that SE should just hop on the bandwagon?

    Sheesh. People like you are the reason most genres have died in favor of generic 3rd person shooters.

    Also I personally couldn't care less about fully voiced characters, the intro of XIV was traumatic enough. The only thing I can agree on is that this game really does need a lot more cutscenes. Slapping a leve-like wall of text to even the NPC quests does nothing to the pacing and storytelling side of this game.
    They said that themselves. If they had not admitted to jumping on the bandwagon first then I would not be here giving them pointers on how to stay on.
    (3)

  9. #19
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Seif View Post
    What are you saying just because the new trend is action based MMOS that SE should just hop on the bandwagon?

    Sheesh. People like you are the reason most genres have died in favor of generic 3rd person shooters.

    Also I personally couldn't care less about fully voiced characters, the intro of XIV was traumatic enough. The only thing I can agree on is that this game really does need a lot more cutscenes. Slapping a leve-like wall of text to even the NPC quests does nothing to the pacing and storytelling side of this game.
    If they were doing and creating a system based around a different form of combat because that is what they felt best embodied the game that would be a different thing, but they are building the combat out of jumping on the old trends bandwagon. They basically said as much in multiple different ways.

    the battle reform letter closing is one example.

    They arent doing some of these things because they think its great game design, they are doing it because old the old games had it.
    (3)

  10. #20
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    Mar 2011
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    This game began with a sort've action-style combat system, but it was hardly expanded upon (and ended up being cumbersome rather than tactical, also in part due to poor/overly-simple fight mechanics). Also, the gameplay in this game is pretty lacking overall (even by "last-gen" standards >.>)and the game really doesn't have any important progressive goals to work towards after leveling (i.e. content)

    Yup, that about sums it up I think...
    (3)

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