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  1. #11
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by EmiliM View Post

    Player A clears the Second Coil with his/her static weekly, including T9. This player has already obtained the best gear there is to get for his/her job.

    Player B, who - for all intent and purposes - is just as "skilled" as the person above and actually plays twice as much, cannot clear coil because he/she cannot find a static/pug with 7 other players who possesses the same level of "skill" to clear the content with. Thus, this person is stuck with other "lesser skilled" players, who are often labeled as "casuals".

    Does Player B qualify as "hardcore"? Or is this person a "casual" who "cries" too much about contents needing adjustment? What if Player A later loses his/her static because some people quit and he/she falls into the same situation as Player B? "The second person needs to find a better group" certainly would sound like a nice answer, if only it wasn't something that everyone is already doing.
    You say the point is not to ask for faceroll content, yet come out with a something like this that heavily contradicts that, i hope it is just a poor choice of words or a poorly chosen example for whatever point it is you're trying to make, otherwise this is extremely disappointing.(and yes blabla sometimes you can spend sometime without finding a pug and it does suck, but there's quite often FCs looking for new players, and in no way should the hardest content be beatable if not by a static or a pug of players who know what they are doing.)

    Quote Originally Posted by Litre View Post

    Also too many people are failing to grasp the change we are asking for, we are not asking for FFXIV - Easy Mode, we are asking that 2-3+ month old content be eased to a point where players without the time to rehearse the script to perfection can beat it.
    As i said, i'm all for story modes of encounters, dunno why they only do it for primals but who knows.
    As for content being nerfed in the future, ok, just not 2-3 months - that's ridiculous.
    It should be nerfed when the content that follows it comes out, which is 5-6 months.

    Quote Originally Posted by Gormogon View Post
    There's absolutely no "watch video" requirements and those that aren't part of the top 10-100 that don't have the luxury on relying on guides aren't relying on them either.
    There isn't, there is for farm groups because, you know, people don't like waiting for everyone to learn the fight when they might have to farm a specific encounter for 10-30+ runs to get what they want..
    No one is forbidding anyone from creating learning parties, there's also a lot of players who join this parties just to help out.

    Quote Originally Posted by Gormogon View Post
    2.) Mechanics are for the most part in this game simply artificial difficulty. Insta death isn't hard it is simply a punishment to the group if someone wasn't able to tackle those mechanics with 100% timing and accuracy.
    3.) It's not a made up fact that only a very small percentage makes the cut to do the content before it is fixed and nerfed and it is as small as 5% within the first 5 weeks if not more.
    You don't seem to understand how words and sentences work.
    It isn't hard, it only looks like it is hard, yet it punishes you if you take it easy, or can't manage to surpass the obstacles that are thrown at you.
    On top of that, you proceed to say that the vast majority isn't able to deal with something that isn't hard.
    Hard being a subjective quality, which, in this case, the only way anyone has to quantify is by his own subjective perception or more accurately by statistical data, and seeing how most people(according to the people making this point) can't deal with this content, it is therefore easy/"fake hard" to the general population in the game. Brilliant.
    (4)
    Last edited by Pibz; 06-09-2014 at 06:03 AM.