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  1. #201
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    I consent to SMN being nerfed. Sick of everyone saying how OP it is, how Garuda does all the work, etc. and every man and his dog jumping on the bandwagon. Do it please so all the pretenders can go roll something else. There needs to be strengths and weaknesses to each class without any being significantly disadvantaged. You can't just give every class the same variety of AOE and single target damage or little will differentiate them. They should all have fun aspects and be appealing for different reasons. If ranged dps is generally considered so easymode for everyone, make ranged dps work harder so numbers balance out.
    With addition of the new pets for SMN I hope you are bringing new and exciting things to other classes also to keep everybody interested.
    (2)
    Last edited by ToffeeCoffee; 06-06-2014 at 02:21 PM.

  2. #202
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by ToffeeCoffee View Post
    There needs to be strengths and weaknesses to each class without any being significantly disadvantaged.
    I agree each class needs strengths and weaknesses, so lets compare BLM and SMN stregnths and weaknesses for end game content (Content that rewards i95+ gears):

    If equally geared and skilled a SMN will likely do considerably more DPS for:

    Coil Turn 5
    Levi Ex
    Moogle Ex
    Second Coil T6
    Second Coil T7
    Second Coil T8
    Second Coil T9

    If equally geared and skilled a BLM will likely do more DPS for:



    lol.
    (4)
    Last edited by scarebearz; 06-07-2014 at 03:13 AM.

  3. #203
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nicobo View Post
    Sorry to say that IMO above was a wrong statement.

    I think BLM should have the highest Single/AoE DPS, the trade off is interuptable casting.
    When everyone is not moving, by what reason BLM should have lower dps than others? ^^;
    I'm surprised BLM is not already the highest damage-dealing class. The fact that you can be interrupted mid-cast, coupled with the reliance of moving around all over the place in high level bosses, mean that improving BLM damage will not suddenly make it OP across the board, it simply will mean that their damage, in high level contents, be similar to other classes.

    So we can be interrupted, are squishy, and STILL have lower damage.

    Unless Firestarter and Thundercloud procs all the time
    (1)

  4. #204
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Fair enough on the BLM buffs because of "movement" but there are other jobs who also have this problem such as Monk and Dragoon, not their own movement but rather the error text and half animations that appear when trying to chase down moving enemies >.>
    (1)

  5. #205
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Pomelo View Post
    Fair enough on the BLM buffs because of "movement" but there are other jobs who also have this problem such as Monk and Dragoon, not their own movement but rather the error text and half animations that appear when trying to chase down moving enemies >.>
    I think BLM dps during high movement fights is ok, it's just the overall damage from blm on single target that is imo poorer.

    I.e. weaker damage when standing still to dps compared to the other classes.
    (0)

  6. #206
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I don't see the problem with the SMN and BLM situation. In which way does it improve the game if the roles are switched so nobody wants SMN and everyone wants BLM? Realistically the only way to get this to work is if both do the exact same damage, with the exact same amount of skill.

    In FF11 BLM > SMN was the norm. I played for a decade and had BLMs out-DPS me the entire time (and I wore the BiS gear). SMN strenght was stoneskin melee jobs or Alexander melee jobs, because DPS from SMN was the worst. Worse than that was probably that SE never buffed SMN. They added things like AOE auras with -20% damage penalty. Yea, the worst DD class surely needed lowering their DPS to raise everyone elses.

    We don't want to shove SMN back into the "fine as solo, but sucks in parties" situation of FF11.
    (0)

  7. #207
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    dont think people understand what they mean by strength and weaknesses, this statement to me means a class handles it easier, doesnt mean it does more damage, you should play a class that has flavour, if all jobs do the same damage, thats what you aim for, you play a job cos of the play style, are you a fan of direct nukes or dot based damage etc.. its all about style, strength and weakness shouldnt mean theres a significant different between good smn and good blms that currently exists, i play blm better then smn and i do more damage as smn.
    its obvious most of the people that play this game dont know how end game truly plays.
    (1)

  8. #208
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    I think BLMs need a little boost, not a boost to become the best single-DPS class and the best AoE-DPS class, but just so they can keep up. With how much they have to move in so many situations, they rarely get any time to build up a lot of damage.

    Didn't they mention in the Letter from the Editor too that in 2.3 they're going to be adjusting many skills for many classes to make them more useful? While it's not a statistical increase I could see these changes make other classes still viable, I think it'll be pretty hard for them to buff up one class so much that another class just gets completely shunned because of it.
    (0)

  9. #209
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    This one little adjustment will fix all of BLM single target woes.

    Surecast
    Next spell is cast without interruption from attacks or movement.
    Buff duration: 6s
    Cooldown: 30s
    (1)

  10. #210
    Player
    Spyrit's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Spyrit Moon
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Wolf_Gang View Post
    This one little adjustment will fix all of BLM single target woes.

    Surecast
    Next spell is cast without interruption from attacks or movement.
    Buff duration: 6s
    Cooldown: 30s
    They call it swift cast and no it doesn't help.
    (0)

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