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  1. #5
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by nota View Post
    Save convert and swiftcast for dreadnaughts, and then aoe them, flare, convert, flare, transpose, fire III, 1-2 x fire II, flare. Raging strikes/potion depends on how fast your comp makes it to each dreadnaught so i cant say whether you should save for it or not. Ideally your bard should pop foes for dreadnaughts as well if thats possible.
    Currently my party kills dreadnought fast enough for me to only cast 2 flares before it dies. Sometimes my flare are even an overkill depending on whether the 1st flare is a hard cast or not.

    Quote Originally Posted by scarebearz View Post
    With our teams dps, part way through my 2nd rotation (after first astral ice phase) I pop RS, do a couple more Fire I on Boss and start hardcasting Flare (Dread should be pulled to the boss by the Tank and Enmity established), I then use Convert - Fire I (on Dread) - SC - Flare - (Fire III if proc) - Transpose - Bliz III on Dread (sometimes not needed, as hp already too low) - Thunder II on Boss and continue the usual rotation.
    I dont remember my party summoning the 1st dreadnought that fast. If it was on the 2nd salvo of my astrals, I would have definitely remembered and chose to save my first RS for this without questions. That flare combo order is something I haven't tried though. Looking at the later part, it looks like you transpose from astral3 and 0mp into umbral 1 then start on blizzard 3. This isn't a dps loss? I've been going straight into thunder instead. Can you tell me how much lower is your dps in this turn compared to your standing still for 6 minutes or so?
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    Last edited by Gardes; 06-08-2014 at 01:53 AM.