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  1. #1
    Player
    Gardes's Avatar
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    May 2012
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    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51

    T8: BLMs and dreadnoughts

    What do you guys usually do for these? I know that I'm supposed to flare but what's the specifics? Treat it as a single target swift>flare>convert or aoe flare>swift>convert>flare>transpose? What about raging strikes and mega int pots/ethers? Do you use them up early or delay them to match with dreadnought spawns?

    I've been trying either ways on flare and ngcds and I can't quite decide what's best.

    As for what I deal with mechanics wise, me and the smn triggers the first two mine towers, then the other 2 monks triggers the third mine tower, then I think on the 4th mine towers, me and the smn triggers the AOE tower instead (changes with the bard depending on who has allagan field). I can't quite remember how dreadnoughts we have to deal with. Three of them, I think? I joined the static I am in now after they have beaten T8 so I just follow with what they're doing so I'm not too familiar in T8's tower intricacies. Is this in anyway similar to what people are usually doing? We still do T6 the normal way.
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  2. #2
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    firstly, im not a blm main so take what i say with a grain of salt.
    on 2 targets, i usually treat it as a single target, so fire 1 spam, up until the point where instead of using blizz II, i use flare > convert > etc etc

    as far as int pots/ethers go, they share cooldown so probably best to go with the int pots.
    for raging strikes, i've always kept it on cooldown for my summoner on turn 8, unless your group is struggling to kill the dread quick enough (in which case you prob wont have the dps to kill the avatar anyway) there's no reason to save it just for this.
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  3. #3
    Player
    Gardes's Avatar
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    May 2012
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    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    That's the thing, I was trying single target the previous week with wave staff. I was firing off my rotation non stop without regard to the dreadnought tower spawn time. There were times where I was already at 1000 mp or less when the dreadnought spawned and we did die to this on the dreadnought where the avatar's hp was pretty low. That's why I start making sure I have enough mana as it spawns and I just thought I should have buffs on during dreadnoughts to make sure so I started using raging strikes at the very beginning, then int pot on the very first dreadnought and then damage buffs i have would cycle more in line with the dreadnought spawn time.

    However this week I have my weathered laevataeinn and I forgot to keep my mana in check and when my mana was low on dreadnought spawn, I just started hard casting flare with whatever mp I have left then swift convert for another flare before transposing and thunder on avatar and then resuming my single target with avatar. Umbral was ticking with 1 stack so at when I switched to astral I have like 85% mp so I'm not sure if I should be doing this at all.

    I personally believe that my performance in 2nd coil has been abysmal so far even when discounting mechanic screw ups. While we finally started doing enough damage to raflessia to not have a 2 bar lb for the super slug (we wiped and then won the next attempt ignoring the slugs) and then going way too fast on melusine forcing us to stop attacking to wait for a voice and then a shriek to resume at one point, I still feel that my wave staff to weathered laevataeinn upgrade didn't do much. Obviously I'm under performing and it's really disheartening to see myself under the bard, even if he has an i110 bow.
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  4. #4
    Player
    nota's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Nota Masquais
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Save convert and swiftcast for dreadnaughts, and then aoe them, flare, convert, flare, transpose, fire III, 1-2 x fire II, flare. Raging strikes/potion depends on how fast your comp makes it to each dreadnaught so i cant say whether you should save for it or not. Ideally your bard should pop foes for dreadnaughts as well if thats possible.
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  5. #5
    Player

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    Aug 2013
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    1,176
    I don't think Fire II is a good idea on just 2 targets.

    @Gardes:

    With our teams dps, part way through my 2nd rotation (after first astral ice phase) I pop RS, do a couple more Fire I on Boss and start hardcasting Flare (Dread should be pulled to the boss by the Tank and Enmity established), I then use Convert - Fire I (on Dread) - SC - Flare - (Fire III if proc) - Transpose - Bliz III on Dread (sometimes not needed, as hp already too low) - Thunder II on Boss and continue the usual rotation.

    If that's not enough, then change it around so you get more burst on the Dread, but assuming your other dps are pulling their weight, it should be more than enough to pull your weight.

    For 2nd Dread I usually have more mp when it spawns, so I Fire I it down a bit before doing double flare using a Mega Ether in place of convert.
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    Last edited by scarebearz; 06-08-2014 at 01:36 AM.

  6. #6
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by nota View Post
    Save convert and swiftcast for dreadnaughts, and then aoe them, flare, convert, flare, transpose, fire III, 1-2 x fire II, flare. Raging strikes/potion depends on how fast your comp makes it to each dreadnaught so i cant say whether you should save for it or not. Ideally your bard should pop foes for dreadnaughts as well if thats possible.
    Currently my party kills dreadnought fast enough for me to only cast 2 flares before it dies. Sometimes my flare are even an overkill depending on whether the 1st flare is a hard cast or not.

    Quote Originally Posted by scarebearz View Post
    With our teams dps, part way through my 2nd rotation (after first astral ice phase) I pop RS, do a couple more Fire I on Boss and start hardcasting Flare (Dread should be pulled to the boss by the Tank and Enmity established), I then use Convert - Fire I (on Dread) - SC - Flare - (Fire III if proc) - Transpose - Bliz III on Dread (sometimes not needed, as hp already too low) - Thunder II on Boss and continue the usual rotation.
    I dont remember my party summoning the 1st dreadnought that fast. If it was on the 2nd salvo of my astrals, I would have definitely remembered and chose to save my first RS for this without questions. That flare combo order is something I haven't tried though. Looking at the later part, it looks like you transpose from astral3 and 0mp into umbral 1 then start on blizzard 3. This isn't a dps loss? I've been going straight into thunder instead. Can you tell me how much lower is your dps in this turn compared to your standing still for 6 minutes or so?
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    Last edited by Gardes; 06-08-2014 at 01:53 AM.

  7. #7
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    Quote Originally Posted by Gardes View Post
    I dont remember my party summoning the 1st dreadnought that fast. If it was on the 2nd salvo of my astrals, I would have definitely remembered and chose to save my first RS for this without questions. That flare combo order is something I haven't tried though. Looking at the later part, it looks like you transpose from astral3 and 0mp into umbral 1 then start on blizzard 3. This isn't a dps loss? I've been going straight into thunder instead. Can you tell me how much lower is your dps in this turn compared to your standing still for 6 minutes or so?
    I do about 10-20 more dps in this turn than standing still casting for 5 mins.
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  8. #8
    Player
    Gardes's Avatar
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    May 2012
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    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by scarebearz View Post
    I do about 10-20 more dps in this turn than standing still casting for 5 mins.
    You stand near the mine towers, yes? Do you touch aoe towers at all? Or dreadnoughts?
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  9. #9
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    Quote Originally Posted by Gardes View Post
    You stand near the mine towers, yes? Do you touch aoe towers at all? Or dreadnoughts?
    We stand between the Dread and AoE towers, for the first set we have 2 people on Dread tower.

    I run the furthest for tower duty in this turn, to mines (past boss behind tank for us) for set 2 and set 4 and the sets I do after allagan field vary.
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  10. #10
    Player
    Gardes's Avatar
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    May 2012
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    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by scarebearz View Post
    We stand between the Dread and AoE towers, for the first set we have 2 people on Dread tower.

    I run the furthest for tower duty in this turn, to mines (past boss behind tank for us) for set 2 and set 4 and the sets I do after allagan field vary.
    How are you keeping your DPS up while running all the way to the mine towers? AM in or AM out? I dont really know the tower pop out timings to save and prepare my procs to use on the move.
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