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  1. #1
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Here's the thing. This will continue to be a problem and promote elitism for one big reason. Endgame dungeons have a minimum ilvl but no cap, which is awesome for premades and most df runs. But for fresh players it can be a nightmare. Ilvl 90-110 dps will murder a fresh tank. Unless they buy 90 gear. But that's a lot of gil for something so temporary.
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  2. #2
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by bardaboo View Post
    Here's the thing. This will continue to be a problem and promote elitism for one big reason. Endgame dungeons have a minimum ilvl but no cap, which is awesome for premades and most df runs. But for fresh players it can be a nightmare. Ilvl 90-110 dps will murder a fresh tank. Unless they buy 90 gear. But that's a lot of gil for something so temporary.
    This is very true as I have run into parties where either I'm highest ilvl, or the dps eclipse the tank/healer. As a dps or healer, having more hp than a tank is an indication that you potentially outrank their ilvl by at least 30-40 lvls. Knowing this can and has happened I generally adapt to what the tank can handle hate wise which can mean slowing DPS or waiting to engage until after they have done at least 1 full round of hate chain and are almost through a 2nd. This isn't 100% going to lock hate on them, but for trash mobs it will usually keep it on them until they are just about dead. When it comes to boss fights it is a matter of keeping an eye on the hate bar which some DPS do not want to do at all, but if you're going to queue into the lower 50 roulette then this is something you should already be prepared to do if you aren't going with premades.
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