Page 15 of 43 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast
Results 141 to 150 of 425
  1. #141
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Yes, another useless...er great feature to make this game even easier, than it is now. It's honestly as if they are intentionally ruining this game to make player leave left and right (to justify, leaving this game f2p with a name change???).

    Holding our hands through out the whole game, and making things easier, is not the way to go. They implement feature's that give the sense of Blah, who cares, nothing worthwhile. Even after patches now i see less and less player come back to check it out. This feature has no benefits to it. This game will be played no different with or with out this feature, so why add it? Better yet why waste dev time on it?

    I for one would love if this game was hard as F***. take away the aggro icon, leave out the enmity icon, make auto attack an option, keep arrows consumable, make drop's rare (For everything mats, gear ect), place 1-3 hour re-spawn timers on NM's. please for the love of the 12 do not add bonus sp for offline players. Push me to work towards something.
    (4)

    F*** yeah, green apples!

  2. #142
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    This allows for more accurate and effective play. The strategy and difficulty of the boss remains unaffected by a simply UI element. You're simply less likely to hold back assuming your enmity level is too high. This means you'll play more effectively and hit/cast/heal harder than ever.

    I am personally so completely indifferent about this. I'm also one of those hardcore FFXI players and I couldn't care less if they added an icon or not. The battle will still remain difficult, or easy regardless.
    (4)

  3. #143
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Alcide View Post
    I would gladly read about this potential... because all I can think about is that it takes away part of the gameplay and of the fun.
    People complain about this, but then you look at every other MMO and see people get aggro meters because they cant determine the aggro without it.. quite peculiar . This goes especially for WoW
    (2)

  4. #144
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by kukurumei View Post
    And complicated clusterfck like that is exactly why developers write themselves into a corner by introducing easy management stuff like enmity meter.

    It's lack elegance, if you give people information, then suddenly you're backed into a corner in how to make a good fight, and then you come up with "Let's have extreme multi tasking!" or "pit falls, ya!"

    Basically you're relying heavily on gimmicks gimmicks and more gimmicks. And gimmicks is scary thing.

    That's also half the reason why WoW has to spend so much and fudge the balance so many times. Gimmicks gimmicks and more gimmicks can go so far, and easily broken, and needs to be rethought.

    I don't endorse it this simply because we've seen the long term effects of it.

    It's like crossword puzzles where people have a computer next to them...it gets so much harder to make a crossword puzzle that doesn't suck....day after day after day.
    And therein lies the problem.

    People want difficulty, but they don't want complicated.

    Sorry, you can't have both. I'll gladly take gimmicks over simple boss mechanics if it makes fights more interesting, dynamic, and difficult.

    Seriously, everyone says WoW is easy. FFXI was -- and still is -- my favorite MMO, but the hardest fights in FFXI are jokes compared to the hardest fights in WoW. The reason for this is because Blizzard got rid of the more mundane tasks such as guesstimating enmity and DPS being done, and allows them to focus more on what would make a fight difficult and exciting.

    I don't find standing in one spot spamming my WS and eventually waiting for my enmity to go down as fun. I want to keep fighting, avoiding things, switching targets to bigger priority enemies, etc. It makes the bosses feel more epic and a lot more fulfilling after beating them.
    (5)

  5. #145
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Malakhim View Post
    Well Blizzard probably makes it that hard because the WoW playerbase is batshit insane into it and if they didn't, they'd be done with expansions in a matter of days.
    ....
    .
    if that video is insane then you have not see the worst

    there is game with random aggro system (mean the boss igonere the aggro meter and just go afer one random) is much more worst
    (0)
    Last edited by Shneibel; 07-07-2011 at 01:17 AM.

  6. #146
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Not to mention , they had stated once that they were considering add-ons so whether or not this is implemented now, it would have been made regardless, if the add-ons thing ever flourishes.
    (0)

  7. #147
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I think the meter will do more good than bad, but ultimately I could care less. I am just happy they are fixing the enmity in this game.

    It does beg the quetion: how much these changes will effect our actions? Will some abilities that were known to build huge amounts of enmity no longer do as much, and will some abilities specifically designed for hate generation now work better?

    If noting else I see the enmity meter being used as a tool after the patch for enjoy testing. Let the enmity testing begin lol!!!!
    (0)

  8. #148
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Woo-effing-hoo!

    I've always wanted to play Final Fantasy XIV for People W/ Negative-Digit IQs v895473895739543975943857438.643463.446234643643.6.43463634.653667647835908927787937528957436.364.34. A game not just for hardcore/casuals, but rather for idiots that don't know their ass from their head.

    I don't see myself sticking around when SWTOR comes out. Seriously, SE could've fixed the entire aggro system without a stupid icon to tell people when they gain too much aggro or aren't tanking.
    (2)

  9. #149
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Airget View Post
    Ya, I think an overall problem with this "give you all the info" abilities is they could have gone about it in a better way. Like with the icon that tells you the monster level, they could've made a trait called "perception" that you could earn with Guild Marks, having to buy each rank until you have the Perception 5 which would tell you a mobs level from 1-50..

    For Enmity control they could've had an ability called "Hostility" which would allow you to see each members enmity towards a specific mob. Upon targeting the mob in question depending on your perception level you would be able to get a read on the mobs Hostility towards your party.

    Basically if your perception is low you would get a simple red/yellow/green read. If you had average perception you would get red/bright yellow/yellow/ dim yellow/ green and if you had high perception you would have bright red/red/bright yellow/yello/dim yellow/green dim green. So basically
    Grade 1=100%-50%-25%
    Grade 2=100%-75%-60%-45%-25%
    Grade 3=100%-90%-80%-70%-50%-35%-20%-10%

    So basically low perception you would get red from 51-100%, with average red would be from 76-100% and with high perception red would be from 81-90% and bright red would be 91-100%. At least then you can strategize when you would need such abilities, to me adding this enmity checker as a mandatory ability just seems to oversimplify the concept of watching your hate. While I may agree with how "stamina" worked it may have been necessary but since they are opting to change to an auto-battle concept I would think something like this wouldn't be needed anymore since the battle flow should have more control.

    I just wish when they were conceptualizing these ideas they would think of how they could integrate it into the ability system and make them more like traits you could earn rather then giving us a free skill.
    If they did it like this, I could at least handle it since it'd require people to earn said abilities/traits/skills, what have you. That wouldn't be too bad; instead they're making it flat-out easier. Idiots.
    (0)

  10. #150
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dragon View Post
    Woo-effing-hoo!

    I've always wanted to play Final Fantasy XIV for People W/ Negative-Digit IQs v895473895739543975943857438.643463.446234643643.6.43463634.653667647835908927787937528957436.364.34. A game not just for hardcore/casuals, but rather for idiots that don't know their ass from their head.

    I don't see myself sticking around when SWTOR comes out. Seriously, SE could've fixed the entire aggro system without a stupid icon to tell people when they gain too much aggro or aren't tanking.
    It's people like you that I enjoy seeing, telling everyone that games like WoW are easy and for idiots, but aren't actually skilled enough to be invited to raiding guilds.

    Again, if guessing your enmity level is a matter of "difficulty" for you, I'll go ahead and question your own IQ before you mock everyone else's.
    (6)

Page 15 of 43 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast