but you have to agree, self-manager > auto manager
why not add the skill instead of add in a auto system manager
(the only reason I against the icon is because it is option)



but you have to agree, self-manager > auto manager
why not add the skill instead of add in a auto system manager
(the only reason I against the icon is because it is option)
Thank you for wording it so eloquently.I honestly don't understand why the lot of you are complaining about simple battle modifications like these. Seriously? You complained about seeing mob level and whether they were aggro or not because it made the game "easier"? You're complaining about seeing an enmity gauge because it makes the game "easier"?
Honestly, if that's what you think makes or breaks a game's difficulty and fun, I feel absolutely sorry for you.
It's amazing how so many old FFXI players are so shortsighted. Hell, I played FFXI religiously and even I see that minor things like mob level and enmity are nothing when it comes to terms of difficulty.
Sorry to bring more WoW logic here, but that game focused more on fun boss mechanics than sitting there derping about when to attack and when not to. Things like bosses that reacted to sound, so if you moved you'd get aggro, all while things blow up around you forcing you to think strategically about when to move and when not to. Bosses that put a debuff on you that kills you within a short duration, which you had to pass around to other players, making sure you don't pass it to someone who didn't already pass it or you both die, all while kiting slime mobs that can explode and kill all 25 people in your group. If this threat meter will allow the Devs to focus on better battle mechanics rather than having to make more fights where the hardest element was claiming the mob, then I'm all for it.
Managing threat? That's what you consider fun and difficult? So much so that an enmity meter will break the game for you? What the hell is wrong with you?

I am casual gamer and this is definitely not something I like to see. At this point, it's more about people who don't have the strength to THINK about their actions and just want to have things told to them. So far, I don't really appreciate the 'easy mode' the game is moving towards and I wouldn't be surprised if the dungeons are like a walk in a park rather than a CoP-like level of challenge.. Wait and see...Hmm, on the other hand I like that they're addressing this.
Enemity is hard to get a feel of because the spell effects are scaled up to the heavens and you're usually attacked by o herd of popcorn mobs.
In XI such bars weren't needed because the battle was paced so you got a "feel" of your enmity from playing experience and it was easy to see the mobs next target based on it's movement.
Anyway I can't wait to see how this works in the actual game. Dates SE?
I'm not a casual player I play for short amounts of time but I like my games with depth.
Maybe this feature is directed towards the casual players? Which of you casual players rather look at gauges than on-screen action? I'd like to hear your opinion on this.

Ah, got it.
Anyway, here's a video of the Lich King fight just to give people an idea of how little threat management means in terms of difficulty when compared to actual difficult battle elements.
http://www.youtube.com/watch?v=h1x9MErf5NA



Seems pretty minimal, I like! ^_^ Amazed at how little people are spazzing out.

What's the matter If a blinking icon show us that we have the max aggr of the party? We will know it anyway when mob turns up and face us.
I'm The First and The Last...
I'm Alpha and Omega...
I'm the Beginning...and The End..
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