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  1. #121
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    but you have to agree, self-manager > auto manager

    why not add the skill instead of add in a auto system manager

    (the only reason I against the icon is because it is option)
    (0)

  2. #122
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Shyd View Post
    Libra was the skill i think?
    Kyra mentioned having a bestiary and it made me think of the one we get in FFXII
    (0)

  3. #123
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PrettyPrincess View Post
    Kyra mentioned having a bestiary and it made me think of the one we get in FFXII
    oh right on! Good ol' nostalgia!
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  4. #124
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Andrien View Post
    Perhaps Libra in FFXIV will tell us their weaknesses, item drops, and so on and so forth. ^^
    Given that XIV is on the same engine that XIII runs on and it has a detailed readout system, it's possible...but alas the serverside UI...
    (0)

  5. #125
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Capita View Post
    I honestly don't understand why the lot of you are complaining about simple battle modifications like these. Seriously? You complained about seeing mob level and whether they were aggro or not because it made the game "easier"? You're complaining about seeing an enmity gauge because it makes the game "easier"?

    Honestly, if that's what you think makes or breaks a game's difficulty and fun, I feel absolutely sorry for you.

    It's amazing how so many old FFXI players are so shortsighted. Hell, I played FFXI religiously and even I see that minor things like mob level and enmity are nothing when it comes to terms of difficulty.

    Sorry to bring more WoW logic here, but that game focused more on fun boss mechanics than sitting there derping about when to attack and when not to. Things like bosses that reacted to sound, so if you moved you'd get aggro, all while things blow up around you forcing you to think strategically about when to move and when not to. Bosses that put a debuff on you that kills you within a short duration, which you had to pass around to other players, making sure you don't pass it to someone who didn't already pass it or you both die, all while kiting slime mobs that can explode and kill all 25 people in your group. If this threat meter will allow the Devs to focus on better battle mechanics rather than having to make more fights where the hardest element was claiming the mob, then I'm all for it.

    Managing threat? That's what you consider fun and difficult? So much so that an enmity meter will break the game for you? What the hell is wrong with you?
    Thank you for wording it so eloquently.
    (2)

  6. #126
    Player
    Carmillia's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seif View Post
    Hmm, on the other hand I like that they're addressing this.

    Enemity is hard to get a feel of because the spell effects are scaled up to the heavens and you're usually attacked by o herd of popcorn mobs.

    In XI such bars weren't needed because the battle was paced so you got a "feel" of your enmity from playing experience and it was easy to see the mobs next target based on it's movement.

    Anyway I can't wait to see how this works in the actual game. Dates SE?

    I'm not a casual player I play for short amounts of time but I like my games with depth.
    Maybe this feature is directed towards the casual players? Which of you casual players rather look at gauges than on-screen action? I'd like to hear your opinion on this.
    I am casual gamer and this is definitely not something I like to see. At this point, it's more about people who don't have the strength to THINK about their actions and just want to have things told to them. So far, I don't really appreciate the 'easy mode' the game is moving towards and I wouldn't be surprised if the dungeons are like a walk in a park rather than a CoP-like level of challenge.. Wait and see...
    (0)

  7. #127
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Eugenics View Post
    Prettyprincess in the real world we use "" we call these quotation marks. Capita, to be honest i dunno haven't really put much thought into it, I was just making a joke.
    Ah, got it.

    Anyway, here's a video of the Lich King fight just to give people an idea of how little threat management means in terms of difficulty when compared to actual difficult battle elements.

    http://www.youtube.com/watch?v=h1x9MErf5NA
    (0)

  8. #128
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Seems pretty minimal, I like! ^_^ Amazed at how little people are spazzing out.
    (0)

  9. #129
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nikita View Post
    Seems pretty minimal, I like! ^_^ Amazed at how little people are spazzing out.
    It's FFXIV -- people complain about anything and everything possible, which is what makes the game seem worse than it actually is.
    (5)

  10. #130
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    What's the matter If a blinking icon show us that we have the max aggr of the party? We will know it anyway when mob turns up and face us.
    (0)
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