Results 1 to 10 of 11

Thread: Raid linearity

Hybrid View

  1. #1
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Start -> Path A / Path B -> Boss A / Boss B -> Repeat concept till end

    While that idea above sounds nice and seems like a desirable concept, what it will boil down to is this:

    Start -> Whatever is shorter -> Whatever is shorter -> Repeat concept till end

    This is why I don't mind linear dungeons anymore. Don't get me wrong, I don't dislike the idea... I just don't mind linear.
    (1)

  2. #2
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    Start -> Path A / Path B -> Boss A / Boss B -> Repeat concept till end

    While that idea above sounds nice and seems like a desirable concept, what it will boil down to is this:

    Start -> Whatever is shorter -> Whatever is shorter -> Repeat concept till end

    This is why I don't mind linear dungeons anymore. Don't get me wrong, I don't dislike the idea... I just don't mind linear.
    Humanity and path of least resistance... this is how speed-run was born
    (0)

  3. #3
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Can do different Path, different rewards.

    ex)
    Path 1) Soldiery
    Path 2) Random Atma
    Path 3) Chance for Alexandrite
    Clear Duty - Mythology
    (0)

  4. #4
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Chihaya View Post
    Can do different Path, different rewards.

    ex)
    Path 1) Soldiery
    Path 2) Random Atma
    Path 3) Chance for Alexandrite
    Clear Duty - Mythology
    It's kind of still not... "optimal".

    The problem with dishing out rewards is the fact that eventually, people will find out "X dungeon with Y path gives the most Z rewards for foobar time". This is the nature of variations in design. Due to the way the game mechanics work, a content will be relatively easy compared to other dungeons, when done with the correct strategy

    Still, I do wish that there are indeed multiple paths to take each time
    (0)