Now, I would like to start off with saying I do not mind speed runs, and I do not mind grinding out for things like the Animus, nor Novus.

However, I do have one issue. While speed running dungeons, we have had certain dungeons in the limelight(Brayflox Hard / Wanderer's Palace). I feel that designing only one dungeon to be ran the quickest isn't very enjoyable, and may be even considered bad design.

I would very much like to see something like the following- If all dungeons take 15 minutes, players could speed run different dungeons back to back and things wouldn't get nearly as stale(or sleep inducing).

A possibly daily reward system granting additional tomes upon completion might be a way to get all dungeons(Lv50) back into circulation.

TL : DR - Please find a way to bring all the new dungeons during a installment (i.e. 2.2) into the livelihood of the game's arduous grind so we don't beat only one part of the content to a stale and particularly boring pulp.