More stupidity. FFXI had instances, dontcha-know.
I say bring on raid content in conjunction with lots of overworld content too, which is apparently exactly what Yoshida intends to do.

FFXI was NEVER dull enough to release cut and dry "raids and instances". You mean Assault? Einherjar? Nyzul Isle? Salvage? Each has its own set of systems, unique name, and unique theme. They aren't like wow crap.


Let's compare the year 2000 to the year 2666, you know, since we're comparing the future to what's already happened and all.


Yup, that's when Bacon will rule the Devil World, emerge from the center of the Earth And ENSLAVE US ON...
going to Baconator at least one time per day.



I think the fact that they even keep calling it "raids" and "dungeons" Like 90% of MMOs takes away from what we are used to in FFXI, unique names and rules.
When i hear "raid" i hear kill mobs til back room and kill boss...which is done in so many MMOs, its like a cliche.
Player



Einherjar, ZNM, Dynamis- you go to a dungeon, kill stuff, and there's a boss! Collect stuff to unlock more dungeons and more bosses!
Honestly,if your in such a twist about the names, you can call it "adventure!" Or "splunking!" But in the end, you are doing the same thing, and are only asking to be deluded.
Here, how about we call it "Dungeon Crawling"? Wow people don't crawl, and its nice and nostalgic!


+1 for Spelunking!Einherjar, ZNM, Dynamis- you go to a dungeon, kill stuff, and there's a boss! Collect stuff to unlock more dungeons and more bosses!
Honestly,if your in such a twist about the names, you can call it "adventure!" Or "splunking!" But in the end, you are doing the same thing, and are only asking to be deluded.
Here, how about we call it "Dungeon Crawling"? Wow people don't crawl, and its nice and nostalgic!



They were never that straight forward, they had unique aspects to them along with not being called "raids" like every other game.Einherjar, ZNM, Dynamis- you go to a dungeon, kill stuff, and there's a boss! Collect stuff to unlock more dungeons and more bosses!
Honestly,if your in such a twist about the names, you can call it "adventure!" Or "splunking!" But in the end, you are doing the same thing, and are only asking to be deluded.
Here, how about we call it "Dungeon Crawling"? Wow people don't crawl, and its nice and nostalgic!
Don't really need to reply to this considering others already have, however yes, FFXI was indeed 'dull enough' to release cut and dry raids and instances. The difference was they were given needless FF jargon that's pretty typical of any final fantasy game. If you look on the timeframe for future implementations there's actually something called 'Dungeon crawling' coming up next year, so look forward to that.
Besides that, all the above you mentioned were in fact dungeons with some kind of spin on them, be it gimping certain skills or whatever. Not really enough to set them apart as really different from your standard MMO dungeon.
Lots of MMOs have lots of variations on the dungeon overall design, doesn't make FFXI's particularly special in that respect.
The obsession with being different for the sake of it really confuses me, I'd rather they took on board what everyone else is doing right and worked to improve on that design with the details that'll make it unique to FFXIV on top of that.
Last edited by Sephr; 07-06-2011 at 11:30 PM.
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