Yuck. World of Warcraft (I'm not up for it.) Different content, different names, different systems. Raids and dungeons can go to Hell.
Yuck. World of Warcraft (I'm not up for it.) Different content, different names, different systems. Raids and dungeons can go to Hell.
@ Dav: if thats true then take the suckers down...
I can bet most of the community would agree to take down the servers if it meant we get more stuff faster.
The ideal solution would be to balance content in a way that you can get by the skin of your teeth when you're short one person, but any less than that the dungeon in question is pretty much impossible. Lowman world mobs are alright, but that won't go over well if you have that kind of stuff going on in instanced dungeons. At least, not at appropriate level.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
That doesnt make sense. instances have been around before WoW...and i'm sure raiding dungeons/ the name Raid for large party dungeons has been too.
Similar to when a SWAT team carries out a raid on a building, you go in with a large team. Thats all raid means when it comes to dungeons: Assaulting with a large team. And as far as dungeons go...well thats obvious. Besides, i'm sure they will have official names later, not just called raid dungeons.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
This would make an interesting Poll.
Would more people be willing to have the servers taken down for 2-3 months if it helped the Dev Team with production?
or DO more people want to continue to "play-test" the new content in incremental patches?
I am for whatever gets more stuff done faster/better.
p.s. I am too lazy to make a Poll, besides the "Likes" would go to my head, so if someone wants to...feel free.
Papa was a rolling stone...wherever he laid his barbut was home.
Patches are developed with test server, taking the servers down will not speed up development and it will exclude the devs from getting input from players testing what they put out.
All negatives no positives. Why shut it down.
some people want to stop, but dont want to fall behind others, and this is their solution to it...
and some just want the game shut down so some people will go back to 11
My XIVPad: http://xivpads.com?2031148
Yoshida had to be the director from the beginning, with Tanaka as producer. That's all.
Having to develop new content while keeping the live servers working and maintained seriously subtracts resources.
They should either turn the live server into a TRUE testing server (as in we get what they're working on as soon as it is playable) or invite people to a testing server and take the live servers down.
It's what makes sense as far as wanting feedback goes. I mean, we haven't gotten any large content patches so far so there's not much to give feedback on in-game that wasn't there on release.
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