It is not that it will play "just like" ARC. It's that it will be too similar to ARC/BRD in playstyle to really make it mean anything. Adding in positioning doesn't change the fundamental nature of ARC/BRD: you're still throwing up your 2 DoTs, maintaining Straight Shot, and spamming Heavy Shot in between (the only change you're adding is that you're replacing a couple Heavy Shots with a Sidewinder; in fact, because of the increase in potency, as long as it's not a fight where you're likely to run out of TP, Sidewinder would simply replace it).
Also, you're ignoring the fact that BRD is explicitly balanced against the other DPS as a DPS. BRD does not have lower DPS because it has support capabilities (the balancing factor for the support is built into the support abilities themselves as well as the recognition that all classes/jobs are supposed to have some form of support/utility); it has lower DPS because it can run around while attacking at range. BRD suffers absolutely no movement penalties in any fights whatsoever because movement doesn't mean shit to them, and all you're doing to restrict their movement as your justification for dramatically increasing their DPS (Sidewinder itself is a 10% increase to damage; even if you ignored every other "positional", you're increasing the DPS of the class/job by a crapload) telling them to stand at a target's side at a distance that almost every BRD already stands in or around anyways.
Also, increasing accuracy on attacks means absolutely nothing. There's a reason that the acc bonus on Hawk's Eye is ignored by anyone and everyone: conditional changes to accuracy are worthless because everyone already builds themselves around getting enough accuracy to always hit (and, since a vast majority of a BRD/ARC's damage is derived from abilities that you are not having them increase the damage of, people would still be capping out accuracy).
In short, you're not really giving them their own identity. You're just cranking the living shit out of their damage to justify their presence in the face of the BRD (completely ignoring the fact that you'd be turning them into the de facto best DPS since they'd have better damage than BRD while simultaneously having virtually identical mobility) with incredibly lax "restrictions" on that increased DPS while having them maintain an effectively identical playstyle.
What you're suggesting is akin to making a new job for LNC that gets better damage than DRG and justifies it by giving Full Thrust an extra 50% potency when used from the flank. It would still play just like DRG. All you're doing is giving them a massive increase to DPS for doing something that they were already likely doing in the first place (and, if they weren't, it's so simple that it would take all of 5 minutes to never notice the requirement again).



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