Twintania Extreme
20mins hard enrage timer
- Twintania having 200% of her original HP
Phase 1
- Instead of 3x Scourge of Meracydia, you have 3x Ghost of Meracydia
- Liquid hell does more damage and standing on it will cause burn damage like DoT
- Plummet instead of being frontal cone AoE, it will be circular AoE similiar to Nael's Dalamud Dive
- Increased Death Sentence damage similar to Ravensbeak
Phase 2
- Infirmity will force a tank swap. It casts a 30s debuff on the tank and if the tank with the debuff takes another Death Sentence, it's really death: instant KO.
- Fireball will deal the same amount of damage but generates a 30s burn debuff that ticks for minor DoT damage. However the trick is the player with the Fireball debuff cannot take another Fireball, or result in instant KO.
- Conflag will have 200% of its original HP. If the trapped player is not being released by the time conflag timer is up, the trapped player will die, and on top of it, Twintania will receive heal equivalent to the total conflag HP.
Phase 3
- 2 sets of divebombs as usual, however instead of 45s in between, it will be 90s
- Instead of Asceplius and 4x Hygeia, it shall be Caduceus! It will be in its split from - which means 2 of them, each having 50% of the Caduceus's full HP from Turn 1.
- As you can recall they must not get close to each other so you have to split them up and DPS and dodge Divebombs separately. If they get close, it will combine as usual and will have an instant 8 stacks buff. The split Caduceus will start with 0 stack and gain 1 stack every 20s
- Towards the end of Phase 3, if Caduceus are still alive, they will auto move to the center of the map where Twintania will reappear and be absorbed by Twintania - whatever HP remaining of Caduceus will be absorbed as heal.
- Furthermore, each Caduceus being absorbed will boost Twintania's Aetheric Profusion by 10%
Phase 4
- Dreadknights will have 150% of her original HP and returns 15% melee damage to the dealer
- The stunned player will be subjected to a DoT
- Twister will be back the the punishing version before nerf
Phase 5
- Hatch will deal the same damage but will cause a 1m debuff. Each stack of debuff will cause the next Hatch to deal 25% more damage to the player with the debuff.
- 5x Liquid Hell as usual.
Have fun![]()