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  1. #1
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    To keep a MMO healthy and not create gaps between players (the ones who play a lot and the ones who play rarely), you need to do something.

    A) Make content easier, increase drop rates. That way casual players can catch up on old content.
    B) Make cash shops sell armors/weapons. That way content can be made easier by purchasing stronger items.

    It doesn't really matter which you do, as long as you do one of them. SE seem to be running with the first option, so cash shops aren't all too needed. You can just wait out the nerfs. But SE could have gone B route and actually made a penny, while still not changing how the players progress.

    And as we all know, first alternative give you complaints that the game is being ruined for the minority of casuals who suck. And the latter alternative will make loud people yell P2W because someone can get the gear they no longer use because it is weak.
    (0)

  2. #2
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Malamasala View Post
    *snip*
    Said i was abandoning thread, never did, anyway i pick route a because despite all the complaining i do when i see nerfed content i still have FUN with it, a cash shop would just kill my interest in the game and any fun i would have with it.
    (0)

  3. #3
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Malamasala View Post
    To keep a MMO healthy and not create gaps between players (the ones who play a lot and the ones who play rarely), you need to do something.

    A) Make content easier, increase drop rates. That way casual players can catch up on old content.
    B) Make cash shops sell armors/weapons. That way content can be made easier by purchasing stronger items.

    It doesn't really matter which you do, as long as you do one of them. SE seem to be running with the first option, so cash shops aren't all too needed. You can just wait out the nerfs. But SE could have gone B route and actually made a penny, while still not changing how the players progress.

    And as we all know, first alternative give you complaints that the game is being ruined for the minority of casuals who suck. And the latter alternative will make loud people yell P2W because someone can get the gear they no longer use because it is weak.
    Not quoting you directly but don't confuse cash shops with P2W, perhaps the reason there is even an argument is perhaps because players doesn't like the name cash shop.

    Take extra retainers for example, SE is charging for extra retainers because it took resources that doesn't come free, hence it is a system where players who wants those extra retainers would bear the cost of implementing it while others who doesn't care about extra retainers don't have to. If charging for extra retainers is a big no no, then we'd simply not get any extra retainers at all or at least not anytime soon, How is that better? It feels to me that some players are adopting a "if i can't have it, no one else should" mentality.

    The false logic is the assumption that everything that are being sold separately is developed with the subscription revenue and that everything that are being sold separately will be implemented for free if there isn't a cash shop.

    what has become of choices and options?
    (2)
    Last edited by ReiszRie; 06-03-2014 at 02:04 PM.