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  1. #61
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    I agree on 2 abilities Freeze and Tri-Disaster needing a revamp.

    Freeze needs to grant UI3 if anything it should also leave an after affect and act like Shadow flare so it has a better use over Blizzard 2 and Blizzard 3 making it on par with Flare. The offset can be either a 3-5min recast timer or can only be used when equal or under 100MP.
    Tri-Disaster should be buffed to also increase the DoT time on DoTs.

    Apocatastasis is very situational and we don't even know when it can or when it does not work. Personally if it gave a secondary effect like haste buff or a stat increase it would be a beneficial ability to throw in here and there between rotation.
    (0)

  2. #62
    Player
    Mithent's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Narrven Farsight
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by loldrg View Post
    Freeze - Gives Umbral Ice III
    Actually it doesn't - it only gives one stack of Umbral Ice or removes Astral Fire, so it's no use for switching from Astral to Umbral. Only Blizzard III grants Umbral Ice III.
    (5)

  3. #63
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by dejavutwo View Post
    Monk:

    One Ilm Punch: One Ilm punch is completely useless because any mob that has a buff that is worthwhile to remove is immune. It might have a use in pvp, but otherwise its just clutter on the action bars.
    I disagree
    It is also usefull against FATE NMs to punch away Stoneskin

    For Haymaker, it would be the best if the devs change the slow effect back to stun effect, like it was during 1.0
    This would then also help the monks to do combos in solo fights
    (0)
    Last edited by Felis; 06-01-2014 at 11:19 PM.

  4. #64
    Player
    Zorzi's Avatar
    Join Date
    Aug 2013
    Location
    ¯\_(ツ)_/¯
    Posts
    113
    Character
    Xania Zorzi
    World
    Diabolos
    Main Class
    Dancer Lv 90
    Making Bane hit unlimited enemies would be way OP. I think it would be much better if it simply prioritized enemies that didn't already have dots.

    Tri-Disaster lives up to its name and I haven't used it at all since Blizzard II became a crossclass skill.

    Thunder could be made relevant if it was given back to SMN.
    (1)

  5. #65
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Themis View Post
    ... I use Surecast for a couple of reasons...instead, it should ignore line of sight issues. That would make it a lot more useful....
    Surecast generally has at least 1 use in most fights, however the amount of other shields we have access too tend to make us forget this. T1, garuda ex, Ifit EX,T5, Levi ex, pvp, T6, all have moves that regularly target/interfer with a blm and surecast can be used to keep dps up. Though I find myself using it more on other jobs because blm has manawall, and manaward... Also you should be using your face target key( I set mine to f, I know another blm that does it with his mouse right click) this allows your charter to stay facing a monster while you cast. So you shouldn't be interrupted by LoS very often. I can keep a cast up as a mob runs through me(there are times where you can't prevent los)

    Apoc Is a great skill in the fights it's useful in, and I use it anyone is weakened and an elemental* move is about to hit. I use it religiously in T7 and it takes of about 1.2k of damage. however 1.2k damage once every 90 sec is not a lot. It definitely needs a shorter recast time since it has the 60sec restriction anyway. It's great for using on bosses though(for instance most bombs count as fire damage) so in brayflox hm 2 blms can use it to minimize their movement during the first pull and boss, I have yet to remember to try it on the blue explosions but my thought is it work there as well.
    (0)
    Last edited by Urielparadox; 06-01-2014 at 11:45 PM.

  6. #66
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Luxx View Post
    One Ilm Punch: Removes a buff from target, most bosses you can't even do that. Probably only good in PvP...Maybe.
    I can think of many bosses where it is near-essential tho. You can even remove stoneskin with it, which saves alot of time particularly in the quest leading up to crystal tower.
    (0)
    .

  7. #67
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Felis View Post
    I disagree
    It is also usefull against FATE NMs to punch away Stoneskin

    For Haymaker, it would be the best if the devs change the slow effect back to stun effect, like it was during 1.0
    This would then also help the monks to do combos in solo fights
    I disagree on both points. An ability that is only useful on a handfull of boss fates where the boss is a specific type of caster is an overly niche ability.

    Haymaker being a stun would be redundant because we already have an off-GCD stun, and that would just cause diminishing return issues faster and doesn't address the issue of not being able to proc it in group content.
    (1)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  8. #68
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Urielparadox View Post
    Also you should be using your face target key( I set mine to f, I know another blm that does it with his mouse right click)
    For anyone using a controller, you need to go to System Configuration > Controller Settings > Button Configuration. About the only key you can get away with switching it to is R3.

    Anyways, I agree with Tri-Disaster needing a rework. It is almost entirely useless. You can use it to bind the feathers in Garuda HM, but outside of that there's just not a whole lot to it. Lots of MP, long cast time, low damage (weaker than Blizzard II FFS), weak additional affect. It just has very little practical use. Since it's called Tri-Disaster, I think it should inflict the three major DoTs at the cost of an Aetherflow. I know there are quite a few trash mobs where that would actually be GREAT. Tri-Disaster, Bane, Shadow Flare, Miasma II. As it is now, it's not uncommon that by the time my DoTs are up, everything is dead or close to dead.
    (0)

  9. #69
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Quote Originally Posted by Lemuria View Post
    Cure III
    Rarely used for the obvious reason that its incredibly tiny radius means it won't hit anyone but the target you aim it at on 90% of all fights. Barely worth casting at any other time, even with Overcure. Seriously, give us back the old Overcure. At least when it hit for criticals it meant something to use it instead of Cure II!
    Cure III has specific uses. Like surecast + cure III is perfect for casting on yourself as a fireball hits your stack/group on conflags.
    (0)

  10. #70
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Not for nothing, and I obviously can't prove this, but considering the metrics that SE has already admitted to be collecting and analyzing while considering development options I would think they already have data coming in about frequency of use of abilities broken down in some meaningful arrangement amongst other data regarding said abilities.
    (0)
    Quote Originally Posted by Obsy
    Criticizing the devs for investigating other MMOs is like criticizing a writer for reading books.
    Free Company, Linkshell, Insane Asylum: http://lewdwhispers.enjin.com/home

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