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  1. #1
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Monk:

    One Ilm Punch: One Ilm punch is completely useless because any mob that has a buff that is worthwhile to remove is immune. It might have a use in pvp, but otherwise its just clutter on the action bars.

    Fists of Wind: Another ability that only has use in pvp. If FoW gave enhanced TP regeneration, it would give monks a reason to switch stances during longer fights, and make skill speed less of a crappy stat.

    Haymaker: This ability feels like it exists solely for the purpose of Warrior taking it. Outside of soloing, a monk generally isn't getting attacked so the ability can't be used. When soloing, the slow debuff and extra damage is insignificant because it won't reduce the number of attacks it takes to kill a mob. However, it has the downside of increasing the number of GCDs it takes to stack greased lightning, so the few times the ability does light up, I generally don't use it either because I would rather get to 3 stacks of greased lighting, or don't want to risk greased lightning falling off.

    Arm of the Destroyer: This move was only ever useful in Turns 1 and 2 before echo and nerfs made the High voltage ignorable. It was a great skill for monks who knew how to time their stances, however most groups would rather just go safe with 2 bards.
    (2)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by dejavutwo View Post
    Haymaker: This ability feels like it exists solely for the purpose of Warrior taking it.
    No WAR is ever going to take it though. It's only 170 potency, so it's a DPS loss for anyone but MNK (MNK has a low enough GCD that 170 actually translates into good damage), and the slow suffers from DR (not to mention that most stuff that you'd want to slow ends up being immune to it).

    The only possible reason I could see for having it is if the devs plan on giving PGL a tank job at some point. If they did, it would likely be an evasion tank and you'd get a lot of mileage out of Haymaker.
    (2)

  3. #3
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kitru View Post
    No WAR is ever going to take it though. It's only 170 potency, so it's a DPS loss for anyone but MNK (MNK has a low enough GCD that 170 actually translates into good damage), and the slow suffers from DR (not to mention that most stuff that you'd want to slow ends up being immune to it).

    The only possible reason I could see for having it is if the devs plan on giving PGL a tank job at some point. If they did, it would likely be an evasion tank and you'd get a lot of mileage out of Haymaker.
    I use it on my WAR, and within about 15s everything in the pull has been slowed by me. I've also found very little being immune to it (even most bosses can be hit by slow)
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteXX View Post
    I use it on my WAR, and within about 15s everything in the pull has been slowed by me. I've also found very little being immune to it (even most bosses can be hit by slow)
    BB combo --> 210 avg potency, 63 avg tp cost, 290 potency's worth of enmity average, gives 13.3% of a free move per hit.
    Unless you really need that slow, it's going to be dps, enmity, and possibly a mitigation loss (if getting IB a move sooner will allow you mitigate a large hit).
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by dejavutwo View Post
    Monk:

    One Ilm Punch: One Ilm punch is completely useless because any mob that has a buff that is worthwhile to remove is immune. It might have a use in pvp, but otherwise its just clutter on the action bars.
    I disagree
    It is also usefull against FATE NMs to punch away Stoneskin

    For Haymaker, it would be the best if the devs change the slow effect back to stun effect, like it was during 1.0
    This would then also help the monks to do combos in solo fights
    (0)
    Last edited by Felis; 06-01-2014 at 11:19 PM.

  6. #6
    Player
    Zorzi's Avatar
    Join Date
    Aug 2013
    Location
    ¯\_(ツ)_/¯
    Posts
    113
    Character
    Xania Zorzi
    World
    Diabolos
    Main Class
    Dancer Lv 90
    Making Bane hit unlimited enemies would be way OP. I think it would be much better if it simply prioritized enemies that didn't already have dots.

    Tri-Disaster lives up to its name and I haven't used it at all since Blizzard II became a crossclass skill.

    Thunder could be made relevant if it was given back to SMN.
    (1)

  7. #7
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Felis View Post
    I disagree
    It is also usefull against FATE NMs to punch away Stoneskin

    For Haymaker, it would be the best if the devs change the slow effect back to stun effect, like it was during 1.0
    This would then also help the monks to do combos in solo fights
    I disagree on both points. An ability that is only useful on a handfull of boss fates where the boss is a specific type of caster is an overly niche ability.

    Haymaker being a stun would be redundant because we already have an off-GCD stun, and that would just cause diminishing return issues faster and doesn't address the issue of not being able to proc it in group content.
    (1)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.