Short Version: So?
Longer Version: People are selling T5 on my server for 1m. It takes days (at least 2-3) of playing several hours per day to make 1m gil. T6+ would cost even more plus the carry groups need to be skilled enough and geared enough to completely carry another person (which isn't going to happen overnight). From a business perspective, SE still has people playing the game all the time, except they can actually play the game they're pay for the way they want (God forbid).
You talk like SE doesn't agree with what he just posted, they do but get ignored as people are determined to project their own vision for the game as anything but their own vision. Going to continue reposting this until people stop ignoring it.
http://www.bluegartr.com/threads/120873-F.A.T.E.-in-Tokyo-%284-26-4-27%29-Translations
From their perspective, they care about people selling runs of current raid content.Attendee: With the one week lockouts on all of the end-game content, I feel like the armoury system is completely useless.
Yoshida: With the second coil, it's set up so your progress is saved and reset each week, with the idea being that you challenge it on your main job and take rewards for that job, and only take rewards for other jobs once other players dont need them. Are you talking about the fact that your job choice is limited?
Attendee: Honestly, it's not even so much about the rewards, I'd just like to participate in it again.
Yoshida: Hm?
Attendee: Once I clear the content in one week, I'd like to be able to at least try on another job.
Yoshida: You mean in the sense that you can help other people. In that case, our concern is that by being able to excessively help other people by going around with groups that can't clear the content on their own yet, the hierarchy of the more and more powerful items would be broken too quickly. We worry about this and this and the development team does understand the current circumstances. It's really a difficult question to answer, but that's why we've chosen our current policy and we'll continue to mitigate it in stages.
Then maybe they should make ex primals drop more than one crappy piece of jewelry that becomes obsolete next time you cap your tomes.
It would be nice if there was some way to get around selling runs. In pretty much every MMO I've played, there have been groups like this... While I find nothing wrong with it, I basically wish it wasn't necessary or at least wasn't possible.
It's not that I don't think people shouldn't buy these "services", it's just I feel they shouldn't have to. It kind of reflects my main point of having a static group is a good thing. The fact that people feel the need to buy runs of current content just shows that people have aversions to getting in a actual group and having to socialize or they were in one at some point and it didn't work out. I think very few people are unable to actually perform current content. Mostly I think they either don't want to do it or just think it's not worth the effort (because well, there is always some new content that is going to make it obsolete). But if that's the case, why do people even play games? It's the same deal with RMT, why pay someone else to play the game for you. It's for entertainment, if it isn't fun, why spend the money in the first place? If it isn't fun, you should spend money on something that is fun.
Unfortunately the solutions to either side are extremes.
If it was not necessary, content would be really really easy I guess and people would not want the challenge.
If it was not possible than EVERY MEMBER would have to be ON TOP OF THEIR GAME WITH NO MESS UPS in order to progress the fight.
Oh, I don't disagree there. But this is a MMO we are talking about, not "Dark Souls" or whatnot. Is it really so impossible? People still sell Titan Hard on my server at times (not nearly as often but still).
Say someone bought a run of some raid, and for this example, say they didn't get any drops (which is likely if they just bought a single run). Sure, they might have got an achievement or something, but what did they really get out of it? Maybe they got further in the story, but there is most likely a even harder encounter standing in front of them to do next.
I really don't ever think buying a run is necessary. Maybe a time saver sure. Maybe a way to get to some content you might actually want to do for yourself.
Is everyone being on top of their game so impossible?
People play sports outside sometimes still right? You get a team together, and don't make mistakes, you can win a game. Sometimes you lose it too. People still play sports though even though you can lose. You wouldn't pay someone to dress up like you and play for you to get your team to the finals so you could then play though right? Even if you did, just for the thrill playing in the finals, if you played yourself and had sat out the whole season with a stand in taking your place, how well is that game going to go?
Last edited by Cherie; 06-01-2014 at 11:03 AM.
Or they could you know, make it illegal to do so? Their game, their rules...
Just for reference,
http://forum.square-enix.com/ffxiv/t...k-Coil-Carries
I personally don't really care either way, but seeing that T6 and T7 runs are going for 20m and above, I can see RMT issues arising if this starts to become the norm.
Couldn't agree more. Its no different from playing a single player game with a cheat code or trainer. Games for me are fun because its challenging and the outcome is somewhat unknown. its no fun for me to type poweroverwhelming in a single player game and you see your character blowing up everything in 1 hit and you taking no damage at all. Yes, you completed the game, yes you "won" but that kinda feels like a hollow victory to me. But then again, I know people who find satisfaction in doing that so what do I know? D
Last edited by skaterger; 06-01-2014 at 11:09 AM.
My opinion on why raiding has declined with the majority of players, is not difficulty per se. I put it on statics, and people having trouble making a schedule, (my huge problem because I am 12 hours opposite my friends prime time.) The other problem is the raiding mentality the past I would say 4-5 years. I noticed it in WoW, a little in FFXI, and currently in CT and dungeon runs on FFXIV. Its the horrible attitudes and the expectation of inexperienced players to play and know all mechanics at the same as someone who has run the raid 50 times.
I see it on WoW and FFXIV "OMFG DEWD YOUR DEEPS SUCKS GET OUT OF HERE YOU ARE HOLDING US BACK!!!" or "OMFG MAN GET OUT OF SUCH AND SUCH!!!! YOU SUCK LERN 2 PLAI!!!!" It is not all players obviously but beginners not fully confident in their ability to try the tough content but want to do it and try, are not given any learning curve buffer, they are just jumped on by people, and some people just can't deal with it. So they experience this event and lose motivation to ever try the content again, or do not even try to begin with because of the stories being told or seen.
I felt this way when I came back after 3-4 months off due to busy school schedule as a scholar, and wanted to try the new gear... but refused to do them until I could run with friends to re familiarize my self with the Job and learn the tricky mechanics, (in particular I was on then on HM Titan). I didn't want to be blamed for a wipe even though it was my first time doing HM even if I was confident on my healing abilities. You just never know when you are going to get a group that is impatient and jerks and ruining the game experience for others for their own epeen's self esteem.
Edit: perfect example below
Last edited by Xmbei; 06-01-2014 at 11:08 AM.
I have all but given up on raiding. It is not that I dislike it but it seems that no matter who I run with, be it FC, random DF, PF group, etc., people just have to be anal retentive towards me or others in the group. I play Warrior main with Black Mage and White Mage to ease the 'repetition' every once in a while. Now I am not the best and will never claim to be at any of those said jobs but I do my best at fulfilling the roles. Do I mess up from time to time? Of course. Anyone that says they don't is lying through their teeth. But for people to act like it is the apocalypse because of some mishaps is entirely unnecessary and it makes me not want to queue for anything, at all, period. I just can't figure out why people feel the need to act like that. It upsets me more to see it happen to someone else than for it to be done to me. I played LotRO for years (lost count) and I tanked the piss out of some dungeons in that game. Content A LOT harder than this game can claim to have. Messed up quite a few times too but people didn't act like pricks. No they acted like decent human beings and said let's try again. We kept on until we got our bearings and downed it. I guess being kind to your fellow man is too much to ask now-a-days.
Last edited by Seiryuukishi; 06-01-2014 at 11:13 AM.
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