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  1. #11
    Player
    CurrySonic's Avatar
    Join Date
    Dec 2013
    Posts
    41
    Character
    Red Curry
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Similar to CT.

    So once cleared, can't get drops for previously beaten/skipped turn(s) for the week. which is like CT, except if you don't win anything you get loot locked anyways. I would go even further and say you can't get Tomes for previous turns are well!

    Its a super great idea!
    (1)

  2. #12
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,303
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SaitoHajime View Post
    Didn't you only get loot locked from ct once you actually won an item ?
    yes you have to win the lot to get the lock out
    (2)

  3. #13
    Player
    LukeStuz's Avatar
    Join Date
    Nov 2013
    Location
    UK
    Posts
    80
    Character
    Lukestuz Kenyon
    World
    Siren
    Main Class
    Pugilist Lv 60
    never understood why they didn't do it via this path (weekly lock out) cos if you think about it

    if oil / sand / gear was locked to 1 loot item a week. It would still take you around 10 - 11 weeks before you have everything in ilvl110 that even with upgrading via soldiery method cos for your weapon alone, it takes 3 weeks of capped soldiery + the item to upgrade the weapon. CT you could be done within 5 weeks in theory if i'm going on past experience especially if you only stuck to one role.
    (0)

  4. #14
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    I don't know why people want the actual content be one loot lookout.
    Yes, sound godd, but, there are problems.

    Ok, Let's farm t6, have you got the piece that you want? No, repeat turn 6. Yes, go help the same group to another member have it.

    Do you need anything from t7 o t8? yes, ok, let's farm.

    In two-four weeks, you have got all gear that you want and need. So, now what?

    SCOB Weekly lookout it's fine
    (0)

  5. #15
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by rappa View Post
    I don't know why people want the actual content be one loot lookout.
    Yes, sound godd, but, there are problems.

    Ok, Let's farm t6, have you got the piece that you want? No, repeat turn 6. Yes, go help the same group to another member have it.

    Do you need anything from t7 o t8? yes, ok, let's farm.

    In two-four weeks, you have got all gear that you want and need. So, now what?

    SCOB Weekly lookout it's fine
    You misunderstand, maybe I shouldn't have said CT in my original post, since people have clung to it and automatically thought about 1 loot lock out. This is not the case, read my original short post; the word "similar" pops up just before the letters "CT".

    An exact copy of the CT loot system would be terrible for Coil, please stop referring to it like this. What I suggested for loot if Coil was not a weekly lock out when cleared was a new system entirely wherein you would get loot locked after clearing regardless if you got loot or not.

    This would open up Coil without any major advantages of more loot per week, can't people see? Some have already noticed and posted things that we could do if coil was not a lock out when cleared and only loot was locked.

    Things like simply helping an FC member or 2 that have perhaps missed your run and do not want to pug these turns for the rest of the week, you and your group would be able to help them still. Even like someone previously said, helping a group-in-the-making get some good practice(Friends, FC members, w/e.) and a possible clear! You would be able to assist, lol.

    Removing the weekly lock out and locking loot once cleared, just makes doing Coil much better. Hell, you could even be apart of multiple groups and you still aren't able to exploit any extra loot. I for one would love to be in some of the other groups in my FC. I enjoy their company and if I can make their runs I'd go for sure! Everyone loves doing Coil, outside of Coil, if I'm being honest, it's rather boring at the moment.

    Anyway this was just for clarity on how loot would work. I'd really love if SE would implement this because when you read it and understand it, it just WILL make this game a lot more fun!
    (0)
    Last edited by Riko_Futatabi; 05-31-2014 at 04:47 PM.

  6. #16
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Camate View Post
    Hello,

    In patch 2.3 we will be adding a confirmation for the Second Coil of Bahamut that will be displayed when the leader enters a turn. Thank you for your patience while we worked to address this!
    Necrobump.

    Inb4banonthatcamataguy
    (0)

  7. #17
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by Riko_Futatabi View Post
    I'd really like Coil to not be a lock out when cleared. Simple reason being that I'd like to be able to assist another group in my FC when they are short on members and not have to make a new character and lvl it for this purpose.

    As for how looting would work, if you've already cleared the turn once already then you'd have the looting lock out similar to CT.

    This suggestion can only make the game better.
    I can't tell you how many times I've said lockouts are dumb because we can't help our friends. That's the whole purpose of MMOs. Community play! You're breaking it SE, listen to Riko!
    (0)

  8. #18
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Riko_Futatabi View Post

    This would open up Coil without any major advantages of more loot per week, can't people see? Some have already noticed and posted things that we could do if coil was not a lock out when cleared and only loot was locked.
    if only the people who cleared is locked it make it easy to exploit for extra reward:
    you have 2static able to clear, instead of making each roster go and then get 2of each loot you have roster 1go then you replace one member with one of roster2.
    this player is not loot locked: he can get loots
    repeat for each memeber of roster2
    => you got a total of 9oil/UAT/sand
    for loot equity next week the roster2 doest the 1st run

    in two week everybody got 1loot from each coffers +2extra loot splited.

    if anybody who already cleared lock for the full party, people won't want you to come with them
    (2)

  9. #19
    Player
    LukeStuz's Avatar
    Join Date
    Nov 2013
    Location
    UK
    Posts
    80
    Character
    Lukestuz Kenyon
    World
    Siren
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by rappa View Post
    I don't know why people want the actual content be one loot lookout.
    Yes, sound godd, but, there are problems.

    Ok, Let's farm t6, have you got the piece that you want? No, repeat turn 6. Yes, go help the same group to another member have it.

    Do you need anything from t7 o t8? yes, ok, let's farm.

    In two-four weeks, you have got all gear that you want and need. So, now what?

    SCOB Weekly lookout it's fine
    i disagree with that statement because 2-4 weeks time for completing your gears with weekly loot would be impossible unless it was weekly lockout per turn. but if weekly lock loot were applied to all turns then it would take you around 9-10 weeks to complete your set on 1 job. and a few of us have multiple jobs with a main job we use and maybe 1-2 other jobs we use for other content etc so you wouldn't be done with SCOB 2-4 weeks as some people would still farm it for their alt jobs.
    (0)

  10. #20
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Hik0 View Post
    if only the people who cleared is locked it make it easy to exploit for extra reward:
    you have 2static able to clear, instead of making each roster go and then get 2of each loot you have roster 1go then you replace one member with one of roster2.
    this player is not loot locked: he can get loots
    repeat for each memeber of roster2
    => you got a total of 9oil/UAT/sand
    for loot equity next week the roster2 doest the 1st run

    in two week everybody got 1loot from each coffers +2extra loot splited.

    if anybody who already cleared lock for the full party, people won't want you to come with them
    Other option is one group clear all content and sell tunr 6-9 all time, because they can do it, and the game is full of noobies, empty wallets and ilvl 100+ without experience.
    Yo wanna help a friend? do rotations in your raid group or leveling another char. A lookout brings more problems than "help a friend" who can search a static or other group to raid.
    (1)

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