On drg i prefer enliven to weapon throw. Gives you a secondary sprint and recover option for chasing runners down. May not be relevant in 50 queues but has made the difference in several 30,40 matches for me.
On drg i prefer enliven to weapon throw. Gives you a secondary sprint and recover option for chasing runners down. May not be relevant in 50 queues but has made the difference in several 30,40 matches for me.
enliven is a less useful skill for melees dps if you really think about it. as a melee dps, you got invigorate and there is TWO pvp items, on a separate cooldown btw, that gives you tp back like icarus wing and regain feathers. with all 3 and weapon throw, you should never have a real reason to use enliven for a melee dps.
Icarus wind and feathers are good options. But you may not use on random queue, it's unworthy because you are using consumables when perhaps your healer dies soon, or your team is noobie.enliven is a less useful skill for melees dps if you really think about it. as a melee dps, you got invigorate and there is TWO pvp items, on a separate cooldown btw, that gives you tp back like icarus wing and regain feathers. with all 3 and weapon throw, you should never have a real reason to use enliven for a melee dps.
In a match 4vs4 high rank, use it or not could be the difference to lose or win. (i exaggerate so much)
Too true. Sucks popping a x dex pot (which are expensive as hell) only to have ur healer die as soon as gate opens in random queues is the worstIcarus wind and feathers are good options. But you may not use on random queue, it's unworthy because you are using consumables when perhaps your healer dies soon, or your team is noobie.
In a match 4vs4 high rank, use it or not could be the difference to lose or win. (i exaggerate so much)
As I would agree with x dex pot to be expensive since it can be used in PVE, I would think not to be cheap when using icarus wind and regain feathers. Treasure hunters simply throw them away especially those that are farming glamor items.
While there is a big chance that you go up with a team of newbies, but there is also a big chance that you're up with a good fight with a tightly balanced group. And you don't want to lose in the end then say "Damn, we should've won if I had TP back then".
u can have both, in fact u need both, otherwise you'll just get kited all day.. you' have all of it though once 2.28 hits. but i guess it's preference while ranking up when choosing which ones to get first
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