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Thread: Best Traits?

  1. #1
    Player
    Vallug's Avatar
    Join Date
    Feb 2014
    Location
    Ohio
    Posts
    391
    Character
    Dark Falcon
    World
    Malboro
    Main Class
    Lancer Lv 70

    Best Traits?

    I just started pvp and doing well but I dont wanna put points into anything not worth getting. I assume the stats are good of course.
    (0)

  2. #2
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Actually, the stats aren't worth a whole lot. It's a lot of AP to dump for a pretty minimal stat difference!

    Right now up until 2.28 hits, you'll want actions. Which actions depends largely on which class you're bringing into PvP. I don't play Dragoon, but looking over your options, the most critical would probably be, in order from most important

    Weapon Throw: Your main targets are Healers. Healers will run from you. Weapon Throw them in the back, and if you get lucky, you Heavy them and ruin their day (as a healer I can confirm the day ruining)
    Fetter Ward and/or Purify: You might not think Heavy/Sleep/Stun are a problem before you go into PvP. They are. Fetter Ward is preventative but trickier to time since it requires knowing your opponent is about to do it; Purify is reactive.
    Impulse Rush: An off-GCD attack that also makes your next few attacks gain positional bonuses (such as Heavy Thrust, Impulse Thrust, etc.) regardless of your actual position.
    Enliven: Yeah, you have Invigorate, but given the amount you can (and probably will) be spamming your ranged attack and its TP rate, this is probably useful.
    Skewer: Off-GCD damage is nice, but the INT decrease is not actually that relevant except against Summoners. Likely lowest priority.

    An actual Lancer in PvP can probably correct me, but that's my quick look.


    Once 2.8 hits, everyone will automatically be granted all the PvP actions - but can still use the AP you've gained from ranking up to strengthen the actions (increasing duration/decreasing cooldowns/etc.), and I think there'll be a lot more freedom to divide things up the way you want. Right now though, getting the new actions > pretty much any other options to spend your points on.
    (0)
    Last edited by Garlyle; 05-27-2014 at 03:48 PM.

  3. #3
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    From my experience,
    Fetter Ward - useless, you need to cast beforehand, only last 5 seconds and recast of 240.
    fully enhanced might be a different story, It could be really useful for bursting down a player, I have not tested.
    quick tip for avoiding that first sleep, don't run into the middle with your whole team at the beginning of a match.

    Purify - yum, point it up.

    Weapon Throw - this has not been impressing me. I have with one point in it and when it does inflict heavy, yay!
    if not, booo.

    Enliven - You already have invigorate.

    Impulse Rush - I am digging this, not so much for the TP reduction, but the waiving of directional requirement on combos, I use this at the beginning of burst. I'd like to try out enhancing this all the way.

    Skewer - Damage seems nice, but lowering int, meh, seems too situational. Int is tied to attack magic potency, so you don't effect cures or sleeps.

    As for Traits, I like them, 1 slot is like an extra piece of material, 2 gives you a stat increase of 12 overall. Thats like another piece of gear.
    Also note you can use potions in PVP to boost stretch etc, can be great for bursting.

    with 2.28, We'll be able to switch up where we allot our points, Then we can really start testing.
    Also if anyone has differing experiences with the above, please post it up, the more info the better!
    (2)

  4. #4
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    On drg i prefer enliven to weapon throw. Gives you a secondary sprint and recover option for chasing runners down. May not be relevant in 50 queues but has made the difference in several 30,40 matches for me.
    (0)

  5. #5
    Player
    Internet_Monster's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Internet Monster
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I feel like Fetter Ward is quite powerful actually. It does have to be used ahead of time, so it's not meant to break CC, but for situations where you are going for a kill, have your buffs up and don't want to be CC'd it might help you secure that kill because WHM's are probably expecting to be able to Fluid Aura you away (etc.).

    Have to agree with Lollie, Enliven is quite useful as a secondary Sprint since you may not have other gap closers even more so if you are trying not to use Spineshatter Dive so you aren't creating diminishing returns on Stun.
    (1)

  6. #6
    Player
    Kantei's Avatar
    Join Date
    Apr 2014
    Posts
    123
    Character
    Kantei Shiva
    World
    Siren
    Main Class
    Carpenter Lv 50
    Yeah I feel like the lists provided answer the question.

    Fetter ward maxed is more useful than purify maxed IMHO. Fetterwar is one of th few skills I will avoid using when teaching new healers how to play their class in friendlies.

    It's kind of a slap in the face to a rank 1 healer when I say, "You need to aqua fluid/Repose/Heavy me if you want to stay alive."

    Then they hit me with all three, they still die because I can ignore proper opening moves. I will still use purify, because low ranks should have it also.
    (0)

  7. #7
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    All the best melee players that I've seen on our DC have fetterward and use it either at the start to prevent the whm repose/bard bind etc etc, or to use it when securing a kill during buffs.

    As for the passive stats it's actually good to get, but only after you've gotten all your main PvP skills, don't get it before that though. With passive stat I'm sitting at about 575 of my main stat (Dex for BRD), once I use hawk's eye and a X dex pot... Yeah I want to say close to 700, so yes get ur passive stats after ur main pvp skills.
    (0)

  8. #8
    Player
    zulu_kulu's Avatar
    Join Date
    Apr 2014
    Posts
    93
    Character
    Zulu Kulu
    World
    Gilgamesh
    Main Class
    Marauder Lv 25
    Quote Originally Posted by Lollie View Post
    On drg i prefer enliven to weapon throw. Gives you a secondary sprint and recover option for chasing runners down. May not be relevant in 50 queues but has made the difference in several 30,40 matches for me.
    enliven is a less useful skill for melees dps if you really think about it. as a melee dps, you got invigorate and there is TWO pvp items, on a separate cooldown btw, that gives you tp back like icarus wing and regain feathers. with all 3 and weapon throw, you should never have a real reason to use enliven for a melee dps.
    (0)

  9. #9
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lollie View Post
    On drg i prefer enliven to weapon throw. Gives you a secondary sprint and recover option for chasing runners down. May not be relevant in 50 queues but has made the difference in several 30,40 matches for me.
    u can have both, in fact u need both, otherwise you'll just get kited all day.. you' have all of it though once 2.28 hits. but i guess it's preference while ranking up when choosing which ones to get first
    (0)

  10. #10
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by zulu_kulu View Post
    enliven is a less useful skill for melees dps if you really think about it. as a melee dps, you got invigorate and there is TWO pvp items, on a separate cooldown btw, that gives you tp back like icarus wing and regain feathers. with all 3 and weapon throw, you should never have a real reason to use enliven for a melee dps.
    Icarus wind and feathers are good options. But you may not use on random queue, it's unworthy because you are using consumables when perhaps your healer dies soon, or your team is noobie.

    In a match 4vs4 high rank, use it or not could be the difference to lose or win. (i exaggerate so much )
    (1)

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