


Each turn has its own loot lockout.8 players go into coil turn, gets 2 drops plus sand/oil/tome and gets distributed. They get out, one member leaves, a new player joins.
They clear the turn again and 2 drops plus sand/oil/tome drops again. 7 old members can't roll on it, the new player gets them all?
How does this not sound exploitable?
Each turn drops 2 chests each with its own loot table.
How many times did someone need to run Coil 1-5 before they got what they needed from each turn, especially after the loot lockout was removed?



What he's trying to say is you don't necessarily need to be able to use the gear. 7 other people who have cleared it + 1 other person who has not means that that 1 person will get everything.
This is pretty extreme, but if a raid group had 7 alts and 1 main each, they could all run each turn 8 times per turn in total per week. Clearing T7 and T8 8 times gives you access to 8x Sands and 8x UAT. If everyone just went in with 7 alts and 1 main, this guarantees their main will get at least 1 Sand/Oil/UAT every week.
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