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  1. #1
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gardes View Post
    8 players go into coil turn, gets 2 drops plus sand/oil/tome and gets distributed. They get out, one member leaves, a new player joins.

    They clear the turn again and 2 drops plus sand/oil/tome drops again. 7 old members can't roll on it, the new player gets them all?

    How does this not sound exploitable?
    Each turn has its own loot lockout.

    Each turn drops 2 chests each with its own loot table.

    How many times did someone need to run Coil 1-5 before they got what they needed from each turn, especially after the loot lockout was removed?
    (1)

  2. #2
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Gormogon View Post
    Each turn has its own loot lockout.

    Each turn drops 2 chests each with its own loot table.

    How many times did someone need to run Coil 1-5 before they got what they needed from each turn, especially after the loot lockout was removed?
    What he's trying to say is you don't necessarily need to be able to use the gear. 7 other people who have cleared it + 1 other person who has not means that that 1 person will get everything.

    This is pretty extreme, but if a raid group had 7 alts and 1 main each, they could all run each turn 8 times per turn in total per week. Clearing T7 and T8 8 times gives you access to 8x Sands and 8x UAT. If everyone just went in with 7 alts and 1 main, this guarantees their main will get at least 1 Sand/Oil/UAT every week.
    (2)