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  1. #21
    Player
    Demus's Avatar
    Join Date
    Apr 2014
    Posts
    51
    Character
    Godric Greyclaw
    World
    Halicarnassus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by tymora View Post
    I do care that the lockout completely defeats the purpose of having a FC (i.e. > 7 other people to run events with).
    ITT coil is the only reason FCs exist. Apparently all other content is solo content.
    (3)

  2. #22
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by tymora View Post
    Coil lockout is the stupidest idea ever.
    Loot lockout is more acceptable.
    I once talked with a friend who also wanted a loot lockout system for Coil, similar to CT. I said it would not work for the longevity of the game, and here's why.

    Dungeon lockout system (assuming you are clearing T6 - T9 regularly every week):
    - You get a total of 7 armor pieces, and 1 weapon piece. You also get a total of 2 Sands, 2 Oil, and 1 Unidentified Allagan Tomestone. This means in total, you are getting 13 pieces of loot per week.
    - There is also a high chance of redundant gear, meaning that you might get gear your group cannot use. For example, Monk gear in a party with no Monks. This is at the mercy of RNG however.
    - Assuming that you would get redundant gear about 25% of the time in average, your group is getting 32 pieces of gear after 4 weeks, of which at least 8 of them are unusable. Split among your 8 members, that's an average of 3 pieces of gear per person after 4 weeks.

    Loot lockout (CT system, assuming you can clear T9 as well):
    - Each member gets 1 guaranteed loot per turn, per week. This equates to 32 pieces of guaranteed gear per week. Not counting the 2 Sands, 2 Oils, and the Unidentified Allagan Tomestone (to be honest, I don't even know how a lockout would apply for the Sand/Oil/UAT).
    - There is zero chance of redundant gear.
    - After 4 weeks, your group gets a total of 128 pieces of gear. Each person gets 16 pieces of gear after 4 weeks - enough to fully gear a class.

    If we go down the CT route now, what's left after 4 weeks?

    Also, the faster you gear, the faster the turns will be beaten. There's still many groups out there working on T9, some still on T8. Making them easier won't appease those looking for a challenge, since once you have cleared the hardest content in the game, there's really not much else left to play for. Back in 2.1, many of my friends quit the game after they cleared Twintania for 2 or 3 weeks in a row.

    I understand the sentiments of those who want to play with friends, I do too. But I see the Coil lockout as a necessary evil for the game, otherwise people will freeze their subs much earlier, and SE will lose subscription revenue.

    Maybe my maths is bad and numbers are certainly off, but I'm just throwing out my reasons there.

    Quote Originally Posted by tymora View Post
    I don't care about possibilities of imaginary abuses.
    Although judging from this quote, you don't seem to care about the health of the game in general...
    (4)

  3. #23
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Not to mention that SE clearly does care about the possibilities of abuse, and they're the ones that get to make decisions.
    (1)

  4. #24
    Player
    Awrini's Avatar
    Join Date
    Nov 2013
    Location
    Factory
    Posts
    132
    Character
    Awrini Bellato
    World
    Balmung
    Main Class
    Arcanist Lv 90
    I keep seeing these people who like to say that switching Coil to the CT type system will kill the longevity of the game. Did we forget a major point to this game, the armory system? Take your longevity argument and multiply it by 6 for each gear set. Suddenly your 1 month doom and gloom becomes 6 months, really 13 weeks per class since the lockout will be 1 piece from any turn per week. And to those that say "But I don't want to play multiple classes!", don't complain about having nothing to do then, the opportunity is there, your choice to not take part is on you.
    (2)
    Last edited by Awrini; 05-29-2014 at 02:03 PM.

  5. #25
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Awrini View Post
    I keep seeing these people who like to say that switching Coil to the CT type system will kill the longevity of the game. Did we forget a major point to this game, the armory system? Take your longevity argument and multiply it by 6 for each gear set. Suddenly your 1 month doom and gloom becomes 6 months, really 13 weeks per class since the lockout will be 1 piece from any turn per week. And to those that say "But I don't want to play multiple classes!", don't complain about having nothing to do then, the opportunity is there, your choice to not take part is on you.
    Or you level 6 alts and are still done in 1 month......... unless you want the loot lock to be account bound for some crazy reason.
    (0)

  6. #26
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Awrini View Post
    I keep seeing these people who like to say that switching Coil to the CT type system will kill the longevity of the game. Did we forget a major point to this game, the armory system? Take your longevity argument and multiply it by 6 for each gear set. Suddenly your 1 month doom and gloom becomes 6 months, really 13 weeks per class since the lockout will be 1 piece from any turn per week. And to those that say "But I don't want to play multiple classes!", don't complain about having nothing to do then, the opportunity is there, your choice to not take part is on you.
    http://www.bluegartr.com/threads/120...9-Translations

    Attendee: With the one week lockouts on all of the end-game content, I feel like the armoury system is completely useless.

    Yoshida: With the second coil, it's set up so your progress is saved and reset each week, with the idea being that you challenge it on your main job and take rewards for that job, and only take rewards for other jobs once other players dont need them. Are you talking about the fact that your job choice is limited?

    Attendee: Honestly, it's not even so much about the rewards, I'd just like to participate in it again.

    Yoshida: Hm?

    Attendee: Once I clear the content in one week, I'd like to be able to at least try on another job.

    Yoshida: You mean in the sense that you can help other people. In that case, our concern is that by being able to excessively help other people by going around with groups that can't clear the content on their own yet, the hierarchy of the more and more powerful items would be broken too quickly. We worry about this and this and the development team does understand the current circumstances. It's really a difficult question to answer, but that's why we've chosen our current policy and we'll continue to mitigate it in stages.
    From the mouth of the man who is the authority on what the point of the game is. As I said before it's groundhog day, there is no more sure of a response as this but people aren't going to let it go and demand the devs repeat themselves.
    (0)

  7. #27
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Awrini View Post
    snip
    Fair point, but this won't solve the subscription issue. There's going to be those people who will say "I only play healer/black mage". Once they're done with Coil after 4 weeks, they'll quit the game due to lack of anything else to do.

    Main thing here is retaining subscriptions. Armory system is nice and all - I have about 4 or 5 classes myself.

    Also, you will notice that people still run Binding Coil for gearing their alt right now. If everyone geared their other classes by the time 2.2 kicked in, who would be doing Binding Coil now?
    (1)

  8. #28
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gardes View Post
    8 players go into coil turn, gets 2 drops plus sand/oil/tome and gets distributed. They get out, one member leaves, a new player joins.

    They clear the turn again and 2 drops plus sand/oil/tome drops again. 7 old members can't roll on it, the new player gets them all?

    How does this not sound exploitable?
    are the 7 ppl will get everything?

    only 1 - 2 if all 7 cant roll then they already done looting for the week
    (0)

  9. #29
    Player
    Buklohn's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Reis Falz
    World
    Exodus
    Main Class
    Lancer Lv 50
    Lol, since you guys are all worried about and 8 alts abuse with loot then may i purpose this instead? How about Coil simulations? It doesn't drop loot at all and it's soul purpose is to teach players how to play the content. You'll be able to run it multiple times, that way people can dish out all of their trial and error through the simulations before tackling the real raid.

    In addition this will allow FC's a way to teach members how to beat coil without the penalty of being locked out of the raid for the week.
    (4)

  10. #30
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    This would mean FC's would clear Coil 6-9 in 2 weeks. Not just a clear, a farm clear.

    Lets just consider that making a group, finding people to play with are all part of an MMO. Be assertive.

    It's so much about loot these days.
    (0)

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