Whilst I'm fine with the first part, I'd rather not remove the NPC repairs. I'd rather not have some asshat decide to charge me 15k to repair my gear.I'd like to see craftable field repair kits. Face it, you've all entered a dungeon after you forgot to repair your gear. Happens to the best of us. If you have repair kits, you can repair gear in dungeons on whatever job you want. There can be 3 types of kits:
Basic: Repairs 10% durability for each use.
Moderate: Repairs 25% durability.
Advanced, repairs 100% durability.
Each kit can stack to 99.
And while we're at it, remove NPC repairs. Give crafters a market for repairing.
Make it like glamour prisms... overly complicated.I'd like to see craftable field repair kits. Face it, you've all entered a dungeon after you forgot to repair your gear. Happens to the best of us. If you have repair kits, you can repair gear in dungeons on whatever job you want. There can be 3 types of kits:
Basic: Repairs 10% durability for each use.
Moderate: Repairs 25% durability.
Advanced, repairs 100% durability.
Each kit can stack to 99.
And while we're at it, remove NPC repairs. Give crafters a market for repairing.
Grade 1-5 repair kits of (insert class here).
Would probably be how SE will do it...
"Oh shoot, I thought these allagan tassets were plates... I didn't bring any repair kits of leatherworking. Guess I better leave... quietly."
GOD, finally i will be pleased to repair my equipment with my crafting classes again since 1.0...Hello, everyone!
I believe I have some good news to share that was mentioned during the recent Letter from the Producer LIVE.
For patch 2.28, in addition to adding a nice advantage that will take your equipment durability beyond 100% when performing repairs as a Disciples of the Hand class, we’ll also be making it so that as long as you fulfill the criteria to perform repairs, you can do so without changing your class!
Last edited by Khazar; 05-28-2014 at 07:55 PM.
Thank God they're finally taking a step in the right direction. Camate, are they also going to put a "Repair All" option on the character menu? That would be the only other thing missing. Looking forward to 2.28 even more now, regardless.
Still a hell of a lot more menu clutter compared to NPC repairs. To repair everything you generally need at least 3 DoH, all of those repair windows are split into categories like Head/Body/etc, which you have to navigate through. It's fairly ridiculous compared to the alternative. Even just going through the menu to repair a piece of gear is completely annoying if you have multiple Jobs leveled. With everything leveled, you have to wade through all your other Jobs gear just to repair the gear you want. It is ridiculous, so glad they're finally fixing it.
So glad I'll now just be able to sit on whatever Job needs repairs and repair all the gear, without having to switch Job and invoke recasts, and without having to navigate through pointless extra menus. All the gear I want to repair will just be there on my character window, and I can repair it without an pointless extra hassle. This is how it should have been at launch.
Last edited by Nalien; 05-28-2014 at 08:38 PM.
Unfortunately, back then (1.0), SE has been receiving complaint of ninja repairs after someone immediately activate the request repair icon. Now we can't anymore because of that. lol
But seriously, I do like this feature making a return.
Oh... Btw, expect to see this primal's-dm5-rng-fiesta making a return. This will become hillarious again. Lmao
Last edited by BobbinT; 05-28-2014 at 11:21 PM.
Hi Camate,For patch 2.28, in addition to adding a nice advantage that will take your equipment durability beyond 100% when performing repairs as a Disciples of the Hand class, we’ll also be making it so that as long as you fulfill the criteria to perform repairs, you can do so without changing your class!
Great news, thanks.
Can you also see if there are any plans to restore the ability for Disciples of the Hand to help repair OTHER people's gear? (friends, FC / LS mates, etc.)
This engenders a sense of *community* in an MMO, and encourages communication / helping each other; I still don't know why Yoshi P removed this from 2.0.![]()
I miss how it was like back in 1.0, where we were able to change jobs inside the dungeons. Like in Cutters Cry on the ant boss. Most went as BLMs for aoe, then most went monk or dragoon for the other bosses. And we could ofc go crafter and repair our gear.
Can I love this commentHello, everyone!
I believe I have some good news to share that was mentioned during the recent Letter from the Producer LIVE.
For patch 2.28, in addition to adding a nice advantage that will take your equipment durability beyond 100% when performing repairs as a Disciples of the Hand class, we’ll also be making it so that as long as you fulfill the criteria to perform repairs, you can do so without changing your class!SO EXCITED
We also need a sort function in the self repair window to sort the gear list by durability (the lowest durability to top).Hello, everyone!
I believe I have some good news to share that was mentioned during the recent Letter from the Producer LIVE.
For patch 2.28, in addition to adding a nice advantage that will take your equipment durability beyond 100% when performing repairs as a Disciples of the Hand class, we’ll also be making it so that as long as you fulfill the criteria to perform repairs, you can do so without changing your class!
Last edited by Felis; 05-29-2014 at 01:01 AM.
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