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  1. #21
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    It's probably worth noting that if you've been leveling up and your reference point is other dungeons, that Stone Vigil specifically sits in a level range that is pretty favourable to Paladin over Warrior. Paladin gets Sentinel at level 38, and both Enhanced Rage of Halone (additional 5% enemy STR reduction) and Shield Oath (flat 20% permanent damage reduction) at level 40. Warriors get Storm's Path at 38, but the rest of their 'defensive growth spurt' doesn't happen until they get Enhanced Thrill of Battle at level 44, and Vengeance at level 46. The level range for Stone Vigil is 41 to 43.

    Which is not to say that a well-played Warrior can't be easy to heal through Stone Vigil, but rather that Paladins come into Stone Vigil with a pretty big boost to their overall survivability relative to earlier dungeons, while Warriors have to make do with the same tools that they had in Cutter's Cry and Temple of Qarn, even though Stone Vigil enemies hit significantly harder than those in previous dungeons.
    (0)

  2. #22
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AyaneKitsune View Post
    This is what I'm lead to believe. They care more about swinging their axe and dealing huge damage instead of preventing the damage from happening.
    I get good feedback as a WAR considering people know me for my WHM. For every 1 Butcher's Block combo, I use 2 Storm's Path combo. Not only does it help me, but it helps the party (damage reduction on Titan's stomps? Yep, that's me).
    (0)

  3. #23
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kitru View Post

    This is all predicated, however, on the WAR knowing what they're doing, as I said at the start. A WAR that is being played like a PLD (re: a bad WAR) is going to be noticeably worse than a PLD. A WAR that is played properly is going to either be easier to heal (barring HG situations) or, at the very least, equivalent to a PLD. PLD is almost impossible to screw up; WAR is pretty easily screwed up unless you recognize that it's not the same as PLD.

    Not true. They are played differently and healed differently, but they are not equal. PLD by their tool set have more to pull out of their bag of tricks then wars.

    Wars have nothing. you can say inner beast is faster but so what, it's still 6 seconds, and nothing replaces hollow ground or stoneskin. Wars have low reductions but consistent, while PLD have big bad reductions that can be inconsistent.

    Wars will always need to be healed. PLDs you can rely on them to stay alive.

    Stoneskin itself is a almost cheat if they need to "survive" above all else.

    Wars do very little to mitigate on the long haul, but in return they are massively easy to to keep top off, take hate, and put out burst damage (adds etc).

    No healers will ever say wars and plds are the same. It's just the tanks themselves that don't understand the other end of the spectrum.
    (0)
    Last edited by kukurumei; 05-23-2014 at 11:06 AM.

  4. #24
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    I'm a healer and I say they're pretty much 100% identical.

    Get off your high horse. Your only posts I've seen are all bellyaching about how WAR so bad QQ when it isn't and your only argument amounts to "it's not PLD!"

    You're right, it isn't. It's almost entirely different, and almost equally as effective. I'd day it depends on the content. For some content WAR is actually superior. Like T5 as a common example.

    You've made it pretty clear you have nothing to actually offer on this subject of any worth.

    Leave.
    (0)

  5. #25
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Just sounds like you've been unlucky with WARs.

    Also, check their gear aswell. Defence makes a lot more of a difference at lower levels than it does at 50 and lots of tanks like to throw on gear designed for DPS with no regard of how much damage they're taking.
    (0)

  6. #26
    Player
    Kienkarajo's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    214
    Character
    Kienkarajo Tekura
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Nah that is not your fault, just a bunch of bad WARs, when I started my white mage I thought that the tank warriors were totally useless but now at lvl 50 I know that I was wrong they are really good its only at the beginning they probably don't know too much about tanking and their skills.
    (0)

  7. #27
    Player
    Skander's Avatar
    Join Date
    Jan 2014
    Posts
    101
    Character
    Skander Vidal
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    As a whm main, I actually typically prefer WAR tanks. It may just be luck of the draw or whatever, but despite them being the 'spikier' of the two, I've actually found that the extra health and higher heals allow me to achieve an easier balance between spending my gcds on heals, cleanses, buffs, and dps. I highly doubt the difficulties you were facing reflected poorly on your abilities as healer, but rather maybe their experience as a war.
    (0)

  8. #28
    Player
    Byonka's Avatar
    Join Date
    Sep 2012
    Posts
    178
    Character
    Beonka Taro
    World
    Hyperion
    Main Class
    Conjurer Lv 90
    Stoneskin works best the more HP the target has - Warriors usually have plenty of HP thus stoneskin lasts longer. Stoneskin and regen are your best friends in Stone Vigil - also try to virus some of the mobs, this also helps. Just remember - You gottta keeeeep your friends STONED! ***** (And yes, a well self-buffing Warrior will be sooo much easier to heal. If all else fails - use food! It's delicious and nutritious. )
    (0)

  9. #29
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Byonka View Post
    Stoneskin works best the more HP the target has - Warriors usually have plenty of HP thus stoneskin lasts longer.
    The wrongness of your statement brings shame upon your ancestors.

    Defiance increases a WAR's max hp by 25%. Shield Oath decreases the damage a PLD takes by 20%. They provide the exact same benefits to Stoneskin (1.25 / 1 = 1 / .8). If a PLD gets a 1k Stoneskin, a WAR will get a 1.25k Stoneskin, but they'll both require 1.25k damage (before factoring in Shield Oath) to break those Stoneskins.
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