Quote Originally Posted by kukurumei View Post
War tanks simply take more damage that's a fact.
While this is technically true, what's more important is how much external healing is required. When you look at the healing required, WAR and PLD take almost identical amounts of external healing such that, if they're both played properly, the advantage of one or the other is entirely situational (WAR is better at short burst damage whereas PLD is better at extended periods of intense damage; over time, neither has an advantage).

Furthermore, WAR is not somehow spikier than a PLD as you suggest. In fact, if the WAR is using Inner Beast, they will have a more predictable incoming damage profile because they're not relying upon RNG mechanisms in order to survive. The idea that WARs have jumpy hp and PLDs have stable hp is an artifact of 2.0 when WARs were absolutely horrible and had way too much of their survivability tied up in non-scaling self-healing. Right now, unless you simply heal WARs and PLDs differently because you expect them to have those incoming damage profiles, a WAR and a PLD will be equally easy/difficult to heal.

This is all predicated, however, on the WAR knowing what they're doing, as I said at the start. A WAR that is being played like a PLD (re: a bad WAR) is going to be noticeably worse than a PLD. A WAR that is played properly is going to either be easier to heal (barring HG situations) or, at the very least, equivalent to a PLD. PLD is almost impossible to screw up; WAR is pretty easily screwed up unless you recognize that it's not the same as PLD.