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  1. #1
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,447
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    I want a Miqo'te-exclusive ability where if an enemy walks close enough you reach out of the box and whack them.
    (4)

  2. #2
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Have they said much of anything on whether the new classes are precisely that, as in new classes that go from level 1-50, or new jobs, with the special abilities and quests 30-50? If they're both, they could easily put Thief as the base class and Ninja as the job. Thief gets the backstabby stuff and hopefully things like Trick Attack from FFXI. Something where they do a lot of aggro-redirecting and in turn maximize their own damage output. Ninja adds the stealth plus debuffs of some sort.

    Though, just as long as they left out that moronic gold-sink improvised blink tanking mechanic from NIN that was there in FFXI. Not that it was a bad idea, but the implementation, intentional or otherwise, was literally the single least fun thing I ever tried doing in a video game in my entire life.

    Quote Originally Posted by Lukha View Post
    I want a Miqo'te-exclusive ability where if an enemy walks close enough you reach out of the box and whack them.
    Also from underneath doors, dropped clothing, furniture.

    Cats: nature's ninjas
    (2)
    Last edited by Mahri; 05-26-2014 at 04:27 PM.

  3. #3
    Player
    Nethr's Avatar
    Join Date
    Mar 2012
    Posts
    23
    Character
    Collandria Fairclough
    World
    Cactuar
    Main Class
    Lancer Lv 50
    They most likely will not implement tools that you have to keep buying. They learned how bad that was from how the archer/bard used to be. They used to have to buy arrows all the time. Also, I don't see them implementing a blink mechanic that functions in the way it did in ff11. Yoshida has already said before that it is ludicrous to have a ninja tank as the whole point of being a ninja is to not be seen. And I really do not see it working that well in this game anyways considering how the game is set up. The ninja would be either far too weak to tank, or far too overpowered. Also, it probably will have access to a skill that reduces enmity. Probably a stealth skill. It is just pure speculation on my part but I would bet on it being pure dps.
    (2)

  4. #4
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nethr View Post
    Yoshida has already said before that it is ludicrous to have a ninja tank as the whole point of being a ninja is to not be seen. And I really do not see it working that well in this game anyways considering how the game is set up. The ninja would be either far too weak to tank, or far too overpowered. Also, it probably will have access to a skill that reduces enmity. Probably a stealth skill. It is just pure speculation on my part but I would bet on it being pure dps.
    I do sincerely hope so. It's almost hilarious how the NIN class was just the paragon of every single thing that was wrong with FFXI. Badly-conceived abilities, 'intended' playstyle being weak and all-out ignored by players in favor of a tanking setup that was baby-mode for healers (in that they literally had to do nothing -- can't have PLD or WAR tanks where they actually have to cast a spell now and then, oh no!!) but incredibly cumbersome for the NIN player, requiring not only that ridiculous upkeep but the completion of a quest requiring a lengthy grind of invisible reputation to even get the abilities for in the first place.

    And no move to change things at all by the dev team once this was out there, which said a lot about how much they really cared about standing behind their game design.

    But of course FFXIV 1.0 also kinda proved that, so it's all a moot point and thankfully they've more than made up for it in what they deliver now.

    I will say that the idea of an evasion-tank isn't bad in itself, though it's likely not to find a place in this game, and the Utsusemi spells were kinda fun to use, if not to actually upkeep. Also, NIN AF looked sweet as hell.
    (0)
    Last edited by Mahri; 05-27-2014 at 11:45 AM.

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