Yeah that's why I said "essentially" in order for them to apply to XIV. While they didn't buff/debuff directly it was an effect they had.
I do agree that manipulating atk/matk directly is strong and will always be needed as opposed to BRD's situational songs. By "high recast timers" I was thinking along the lines of Hallowed Ground to prevent frequent usage. Basically encourage a DPS burst/hinderance at key moments in opposition of BRD's use of picking up the slack if things get drawn out too long.
Could make it more interesting by only being able to use them after building up charges with combos or something. Execute say 3 combo's in order to gain one charge to use on a job ability which then suffers a high recast time to cycle buffs/debuffs. And/or could use own HP/attack/determination/defense stats as a resource for a high-risk/high-reward scenario, make yourself weak to make your group strong.
I personally don't want to see "support" roles falling into an MP/TP restoral slump. Yeah they're really useful for when fights go on too long or accidents happen but I'd like to see a more pro-active support. Charge at the battle with guns blazing to down it ASAP versus BRD's more slow and steady, precisely aimed approach (in the eyes of the application of their support). So if you know you can beat the boss down with your group anyway, bring the ORA along to make it go more quickly but if you're unsure, bring out the BRD so that they can restore the healers MP or DPS TP if the fight is dragging on due to not knowing mechanics.



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