They should just make it be a minion and be done with it.
For what it's worth, in Final Fantasy Dimensions (which is an excellent entry in the series, btw), the character you learn the Dragoon job from rides on a dragon. True, it's not a battle pet, but it is a companion to the character.
From the interview I read at IGN it seems like Yoshi is just going to implement Wyvern minion lol
How to Train your Dragon: FFXIV EditionThe world is not black and white. As there are bad dragoons it goes to say there are probably 'good' dragons. And varying moral shades in between. I think it would make for a more complex story if we were to say team up with a dragon that broke out against the status quo and wanted to help us when he could.
But I mean, if you just want simple fetch quests for storylines, that's cool I guess. >_>
Paladin doesn't have any viable healing spells like they do in every other FF. Isn't that the same idea? They can do whatever they want. Something happening once before is all it takes to have precedent.Probably because in every incarnation of the Dragoon in Final Fantasy, they have only used a Wyvern pet exactly once, in XI. Every other incarnation, including the very first in FF2 and the most popular in FF4, didn't use them at all.
It's the same as Ninja being a tank job. Only happened in XI and only because cleverly using job mechanics.
They can do whatever they want but it's gonna have a backlash if they ignore the reason why they are iconic to the "player". Just look at some of the existing jobs already especially Summoner.
If the reason that jobs are iconic aren't visually present then their implementations become questionable. What's the visual offset? Players are gonna lose something they love and gain what in return? This trade off isn't present so this is why we end up with these questionable topics. While a lot of the players are gonna have their own individual reasons to like them it boils down to visual representation.
Dragooon's jump is not only a novelty but a punishable one at that to the point that they even made fun of Dragoons in the 16 bit Titan Extreme video.
Paladins may look like Paladin's yet they don't have that visual representation thanks to their story and their kit. If they had Holy it would totally be worth it to play as one.
Summoner's suffer the most visually due to the Egi.
White Mages had that visual gear set appeal and revive is a little there visually as well. Can't really blame them here having White Mage stands out is a real task in itself.
Bards have their songs but just like White Mages it's not easy to pull them off to be visually appealing.
Monks at least feel like Monks even though we don't have the cool stuff like Suplex and Dolphin Blows.
Warrior stands out a little due to their Job quest line and visually appealing ability Steel Cyclone.
Black Mages really stand out visually due to them Fire III's, Flares, and Meteor.
Scholar is the only Job in the game to get some real visual representation love thanks to the fairy aside from Black Mage.
This will be a concern that also extends to the upcoming classes and jobs.
Last edited by Gormogon; 05-23-2014 at 08:11 AM.
The wyvern does not have to work the way the XI wyvern worked.*Groan* Another FFXI fan jumping the gun - Yoshi never said in that video "yes it's coming" - he just accepted that it's well requested and explained why it's not in the game and that to bring it into ARR would require major rebalancing of the DRG Job itself, something they don't want to do. So basically that came across to me as "You have a better chance of seeing a FFVII remake on PS3 than DRG getting a wyvern pet in ARR, at least in the next few years."
Besides, how FFXIV is designed, there is literally zero need for a wyvern pet with DRG - the wyvern in FFXI after all had it's abilities and AI dictated by whatever sub-Job the player had equipped, something which doesn't exist in FFXIV, so yeah, you just know that if SE did add a wyvern to DRG here, it would not be how players expect it to be, and will complain and whine constantly about it (after all, look at the people complaining about SMN). It's just something that really isn't needed in FFXIV.
....That is definitely not what he was saying.
Actually his exact words were:
...Tell me how you see "Yeah you have a better chance of a FFVII remake on ps3 than a wyvern pet in ARR""We receieve many similar questions. Probably we could bring you the pet Wyvern anytime in the near future if we wanted to, but at the same time if we want that Wyvern to have the ability to attack the enemies along with the Dragoon then that means we need to reduce the strength of the Dragoon itself because we need to make sure there's a good balance in the party. So I'm sure that's not what players want. They wouldn't want us to reduce the strength that the Dragoon class has already. So as long as the Wyvern doesn't have that kind of special power then I'm sure we could implement it, so sometime in the future maybe you will see the pet Wyvern. We do have some plans and when you see how the story evolves around Reborn it might make sense to you."
Maybe as a mount or a minion, or maybe it really will fight with us after all, or maybe it's factored into the LB. Whatever it is, he definitely said it's a possibility in the near future.
If they changed the DRG class to a pet class I would unsubscribe. None of the other classes are as fun to play. DRG is perfect just needs more jumps with different mechanics added to it when expansions hit.
If you want a pet class you have Summoner. If you want a Wyvern pet play more FF XI or add it as a companion like the chochobo. To change how a class plays around that destroying the style of play and why people chose it in the first place is silly.
Yeah that whole interview went along the lines of "so people want it but if we made it affect battle we'd have to gimp the drg himself and you don't want that, so we won't do it like that. But we will make a wyvern..." ...just screams that it'll be a minion.
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