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  1. #101
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    As many have been said, it would be cool if you can do some gambling from other people PVP too.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  2. #102
    Player

    Join Date
    Mar 2011
    Posts
    768
    Okay guys, listen closely because apparently this concept is extremely hard to understand:

    PvP and PvE can be balanced separately. YES THIS IS POSSIBLE AS IT HAS BEEN DONE BEFORE. For example, in FFXI during PvP all sleep spells cap at 1 minute duration and you gain resistance to it over time, multi-hit weapon skill damage is nerfed ONLY during PvP to prevent players from getting nearly 1 shot, provoke's properties are completely changed in PvP to make a player forced to target the person who provoked him, etc. If they can do this in FFXI, WHY NOT IN FFXIV?

    PvP balance changes only affect PvE in OPEN PVP GAMES and FFXIV has already been confirmed to NOT BE ONE OF THOSE GAMES. Where are players pulling this negative attitude nonsense from? If you put it that way then PvE has MUCH more negative impact on the community than PvP. I mean seriously, what's worse: A guy slaps you in a PvP match and boasts about it, or that same guy steals major drops from your linkshell and quits? You don't see people crying about not putting in hard monsters with rare drops, so why cry about not putting PvP in because it's "bad for the community" (aka BS from people who don't know what they're actually talking about).

    I still haven't seen a single good argument against the implementation of PvP. It's like these crazies that say there shouldn't be an auction house because they believe it'd be limited to 7 slots like in FFXI. Same deal with people thinking PvP in this game will be balanced like WoW when it absolutely will not be.
    (6)

  3. #103
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Demacia View Post
    Okay guys, listen closely because apparently this concept is extremely hard to understand:

    PvP and PvE can be balanced separately. YES THIS IS POSSIBLE AS IT HAS BEEN DONE BEFORE. For example, in FFXI during PvP all sleep spells cap at 1 minute duration and you gain resistance to it over time, multi-hit weapon skill damage is nerfed ONLY during PvP to prevent players from getting nearly 1 shot, provoke's properties are completely changed in PvP to make a player forced to target the person who provoked him, etc. If they can do this in FFXI, WHY NOT IN FFXIV?

    PvP balance changes only affect PvE in OPEN PVP GAMES and FFXIV has already been confirmed to NOT BE ONE OF THOSE GAMES. Where are players pulling this negative attitude nonsense from? If you put it that way then PvE has MUCH more negative impact on the community than PvP. I mean seriously, what's worse: A guy slaps you in a PvP match and boasts about it, or that same guy steals major drops from your linkshell and quits? You don't see people crying about not putting in hard monsters with rare drops, so why cry about not putting PvP in because it's "bad for the community" (aka BS from people who don't know what they're actually talking about).

    I still haven't seen a single good argument against the implementation of PvP. It's like these crazies that say there shouldn't be an auction house because they believe it'd be limited to 7 slots like in FFXI. Same deal with people thinking PvP in this game will be balanced like WoW when it absolutely will not be.
    Yeah, {I don't know} why people just don't get it. It's so simple yet people just don't get it, and it has actually been repeated a lot of times
    (2)
    Last edited by Anima; 07-04-2011 at 02:05 AM.

  4. #104
    Player
    Zephir's Avatar
    Join Date
    May 2011
    Posts
    156
    Character
    Nyan Lmeowin
    World
    Sargatanas
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Anima View Post
    Yeah, {I don't know} why people just don't get it. It's so simple yet people just don't get it, and it has actually been repeated a lot of times
    problem is if PVP mania bring to pve abandon (like GW)
    (0)

  5. #105
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zephir View Post
    problem is if PVP mania bring to pve abandon (like GW)
    You mean PvP will make PvE be abandoned? Well that could happen If PvP is one of the major content in XIV but I don't think that'll happen. I believe SE knows well that their PvE is one of their greatest strength, and I don't hope for PvP to get the spotlight from PvE(seems impossible). I just want some PvP features for people to enjoy, because I know some people really love PvP, and PvP is not all about being rude to each other, spitting, There's a Fun in it too.

    I can't promise you that, but I do believe SE isn't as stupid as to do that. Well XI succeeded
    (1)
    Last edited by Anima; 07-04-2011 at 03:18 AM.

  6. #106
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I don't mind PVP, but I really hope they have more styles that encourage teamwork or an objective type of PvP
    (0)

  7. #107
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I think an interesting twist would be like the Jagd areas from FFTA. Lawless.
    So basicly an area like that would be a free for all. Maybe going in those kinda areas would be most recommended
    with a party to watch your back. But never put these kinda areas in route of somewhere people have need to travel often.
    I would love that kinda system in PvP. Getting killed randomly sucks but its an interesting-real world-concept to consider.

    Edit:

    Also Ul'dah has that gladiator arena which would be cool too. (someone probably mentioned that but i didnt read the whole thread)
    (0)
    Last edited by AceofRains; 07-04-2011 at 03:20 AM.

  8. #108
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Demacia View Post
    Okay guys, listen closely because apparently this concept is extremely hard to understand:

    PvP and PvE can be balanced separately. YES THIS IS POSSIBLE AS IT HAS BEEN DONE BEFORE. For example, in FFXI during PvP all sleep spells cap at 1 minute duration and you gain resistance to it over time, multi-hit weapon skill damage is nerfed ONLY during PvP to prevent players from getting nearly 1 shot, provoke's properties are completely changed in PvP to make a player forced to target the person who provoked him, etc. If they can do this in FFXI, WHY NOT IN FFXIV?

    PvP balance changes only affect PvE in OPEN PVP GAMES and FFXIV has already been confirmed to NOT BE ONE OF THOSE GAMES. Where are players pulling this negative attitude nonsense from? If you put it that way then PvE has MUCH more negative impact on the community than PvP. I mean seriously, what's worse: A guy slaps you in a PvP match and boasts about it, or that same guy steals major drops from your linkshell and quits? You don't see people crying about not putting in hard monsters with rare drops, so why cry about not putting PvP in because it's "bad for the community" (aka BS from people who don't know what they're actually talking about).

    I still haven't seen a single good argument against the implementation of PvP. It's like these crazies that say there shouldn't be an auction house because they believe it'd be limited to 7 slots like in FFXI. Same deal with people thinking PvP in this game will be balanced like WoW when it absolutely will not be.
    Absolutely agreed. There are games out there, that when going into PvP the effects, duration, and the usability of skill change. It can satisfy everyone when separate systems can co-exist.
    (1)

  9. #109
    Player
    Madisonlee's Avatar
    Join Date
    Apr 2011
    Posts
    28
    Character
    Madisonlee Khan
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Wow Demacia I had no idea SE eventually started to balance PVP that way, back in my day it was completely untouched as far as balance goes as far as I remember.

    Makes me excited that since they did it in XI they will almost certainly do it here!
    (1)

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