Okay guys, listen closely because apparently this concept is extremely hard to understand:

PvP and PvE can be balanced separately. YES THIS IS POSSIBLE AS IT HAS BEEN DONE BEFORE. For example, in FFXI during PvP all sleep spells cap at 1 minute duration and you gain resistance to it over time, multi-hit weapon skill damage is nerfed ONLY during PvP to prevent players from getting nearly 1 shot, provoke's properties are completely changed in PvP to make a player forced to target the person who provoked him, etc. If they can do this in FFXI, WHY NOT IN FFXIV?

PvP balance changes only affect PvE in OPEN PVP GAMES and FFXIV has already been confirmed to NOT BE ONE OF THOSE GAMES. Where are players pulling this negative attitude nonsense from? If you put it that way then PvE has MUCH more negative impact on the community than PvP. I mean seriously, what's worse: A guy slaps you in a PvP match and boasts about it, or that same guy steals major drops from your linkshell and quits? You don't see people crying about not putting in hard monsters with rare drops, so why cry about not putting PvP in because it's "bad for the community" (aka BS from people who don't know what they're actually talking about).

I still haven't seen a single good argument against the implementation of PvP. It's like these crazies that say there shouldn't be an auction house because they believe it'd be limited to 7 slots like in FFXI. Same deal with people thinking PvP in this game will be balanced like WoW when it absolutely will not be.