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  1. #11
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Warlyx View Post
    there are lot mmorpgs with infinite arrows

    WoW (to be fair used to , but always VENDOR arrows , no crafted)

    Lotro (oils but are vendor and cheap)

    Rift (none)

    AoC (quiver is a equipable slot that boost dmg is like an offhand)

    Warhammer



    why ? because is "unfair" , if archers are forced to use arrows , forced all other dps to waste consumables to do dps too....

    what about Lancers that need to use a sharp stone eveytime in order to use a WS?

    if u run out of arrows u are disarmed , u are wortheless , and u need to go back and buy them , and have a stock .........

    2011 guys , forcing a class to restock /pay for ammo.....is lame


    Inventory space

    carpenters? well u can give them something .....

    p.d and i played ranger in FFXI /eq2 where is crafted arrows or nothing. (and leveled woodworking on both) , i usually play archer classes ,and find infinite arrows is fine, isnt gamebreaking for me ....
    whats "fair" about being able to attack from a range? The reason archer pays for arrows is so they can do damage and support at relative safety. an archer can hit a monster like 4 times before it can hit them once.

    If any melee class wants to attack from range they also have to pay, and they do less damage, and the items cost more, have a shorter range, and less damage potential with skills. so why should archer have infinite arrows again?

    and now come to think of it, ranger melee makes the balance full circle, archer can now attack infinitely at close range, although they wont have the damage, or options that melee have.
    (0)
    Last edited by Physic; 07-04-2011 at 12:00 AM.

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Warlyx View Post
    there are lot mmorpgs with infinite arrows

    WoW (to be fair used to , but always VENDOR arrows , no crafted)

    Lotro (oils but are vendor and cheap)

    Rift (none)

    AoC (quiver is a equipable slot that boost dmg is like an offhand)

    Warhammer



    why ? because is "unfair" , if archers are forced to use arrows , forced all other dps to waste consumables to do dps too....

    what about Lancers that need to use a sharp stone eveytime in order to use a WS?

    if u run out of arrows u are disarmed , u are wortheless , and u need to go back and buy them , and have a stock .........

    2011 guys , forcing a class to restock /pay for ammo.....is lame


    Inventory space

    carpenters? well u can give them something .....

    p.d and i played ranger in FFXI /eq2 where is crafted arrows or nothing. (and leveled woodworking on both) , i usually play archer classes ,and find infinite arrows is fine, isnt gamebreaking for me ....
    what does 2011 have to do with anything? If you want to use the 'contemporary' or 'modern' argument why don't you go into 90% of all videogames that use ranged weapons (FPS, RPG ect) and see how many give you infinite ammo. Or better yet lets go into real life military situations. LOL I CAN SHOOT MY M14 FOREVER CUZ I HAS AN INFINICLIP. Nope.

    Since the dawn of time man has had to craft his own ammunition. It will be that way for hundreds of years to come.

    You say that it's "unfair" to "force" DPS to use consumables to do DPS? You probably need to go back to your console RPG games because MMOs are not right for you. If you run out of arrows (which you never should if you were are decent ARC) then use Scavenge; that's what it's there for. Inventory Space? Welcome to x2 retainers and bazaar + a default 100 slots AND arrows stack to x999. WTF could you possibly be doing in-game that results in not having enough space. I know linkshell members who have all DoH to 50, carry around 6 billion crafting mats yet still have inv. space for arrows.
    (1)

  3. #13
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    what about mages? cast from afar too and dont waste consumables in order to.......

    lets force mage to waste consumables for every spell , Black magic scroll x999 , White magic scroll x999 .....

    and archers being somewhat OP isnt a good reason to force a class to pay...... because inst rangers fault , is SE fault

    and no archer is going to "unload" 4 arrows before the Tank gets some agro ......

    if u are talking about solo...........who cares?


    @richard "Or better yet lets go into real life military situations." ..... RL card i see......

    "Since the dawn of time man has had to craft his own ammunition. It will be that way for hundreds of years to come."

    NOT applicable to a videogame if the developers WANT TO , is a fantasy world.......if u can get raised , u can cast fire , ice electric spells...... why u cant have a infinite "magic" quiver?

    there are lots of RPGs with archers and nearly all of them have infinite arrows !

    FPS <> MMORPG having infinte bullets in a FPS kills the inmersion (if its RL based, because there are FPS with "future weapons" that have infinite charges)

    are u all carpenters?
    (0)
    Last edited by Warlyx; 07-04-2011 at 12:09 AM.

  4. #14
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Warlyx View Post
    what about mages? cast from afar too and dont waste consumables in order to.......

    lets force mage to waste consumables for everyspell caster , Black magic scroll x999 , White magic scroll x999 .....

    anyway with FFXIV multiclass system huh?

    and archers being somewhat OP isnt a good reason to force a class to pay...... because inst rangers fault , is SE fault
    mages have a resource management with spells, and their darts do very little dmg. Mana is ammunition, if you want to make infinite arrows with mana as a resource management, that could work.

    their OPness isnt the point, its the basic advantages and disadvantages of ranged attacking. IRL and in game, one of the big advantages to a melee weapon is, it doesnt run out. the disadvantage to using rocks, arrows or bullets is that you have a finite amount of attacks, the advantage is being able to attack from relative safety, and it is safety, even with monsters with ranged attacks, their real dangerous skills are thier TP skills.

    as for unloading 4 attacks without getting agro, its very easy really. multishot is 3 arrows, the way taunt/voke/etc work is it makes it so the enemy cannot attack someone for a time. Also with buffs being large hate, it is pretty easy for a coordinated tank effort to hold hate even past the intial 4 arrow rush, into the 4 arrow+ WS rush.
    Also since fleet of the foot gives you greater run speed than 90% of monsters, you still are never in danger of being weapon skilled, unless you decide to risk it for more damage.

    there is no reason you should be able to any type of decent damage from the relative safety of range, without any resource management. unless they want to heavily nerf your damage, so that the advantage of being ranged is just that you take less damage.
    (1)
    Last edited by Physic; 07-04-2011 at 12:13 AM.

  5. #15
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bayohne View Post
    Checked with the development team about making it possible to use arrows infinitely. With the recipe fixes in patch 1.19 it will be possible to make arrows easily. We'll continue to look into adjustments and refinements after implementation based on all of your feedback.
    Implies...
    Instead of infinite arrows, we're making them even easier to make. See how that works for a bit. We're not considering implementing infinite yet.
    I don't know about you but I only spend about 200 (maybe far less) arrows on a set of leves, ~100 (VERY generous estimate) per NM fight. A stack is 999. You can carry 2 stacks and realistically be set for (almost) a week. Are we just arguing for the sake of it now? How easy does it have to get?
    (1)

    XI: Zeroblade, Titan Server

  6. #16
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    If you don't speak up, chances are the devs might start listening to the other crowd, so you're right to speak your mind op.

    I like having to get arrows too. It adds realism and charm to the class. I'm for streamlining games to a point, but there comes a point you might as well let the game play for you. I like having to get the right arrows for the job, and managing those arrows. I even like making sure I have funds for them, while working on my crafting so I can make my own.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  7. #17
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gath View Post
    They never confirmed anything about infinite arrows, I do believe SE just said "We will look into it." When they say that it means that they don't give a fuck and are just trying to slyly avoid it all together.
    SE in FFXI: "We'll look into making the next set of addon's battle related; We understand not everyone was satisfied with the first 3."

    SE: "Here, have some http://www.playonline.com/ff11us/addon/index.html"

    So no it doesn't mean they "don't give a crap and trying to avoid it", it literally means what it says, but that would take the fun out of feeling like you're always correct.

    Arrows are a chore to make, not a chore to use and have -- throw in the unbalanced nature of the battle system and there's the current problem.
    (0)

  8. #18
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by PiXelDreaMs View Post
    I agree that its a bad idea, it makes no logical sense for a start, how can someone carry around -infinite- arrows
    Not that I don't agree with you, but how it works now also rubs me the wrong way. The whole "You refill your quiver with 800 arrows" thing. That must be one hell of a quiver! At the same time, I suppose we have to consider functionality. If we wanted realism, we'd only be running around with a 20-arrow quiver. And beyond that, how do we fit stacks upon stacks of 999 arrows in our travel bag? There will be a gap in realism somewhere, so either its restock arrows from a magic bag or use a magically replenishing stock of arrows.
    (1)

  9. #19
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Sav View Post
    Not that I don't agree with you, but how it works now also rubs me the wrong way. The whole "You refill your quiver with 800 arrows" thing. That must be one hell of a quiver! At the same time, I suppose we have to consider functionality. If we wanted realism, we'd only be running around with a 20-arrow quiver. And beyond that, how do we fit stacks upon stacks of 999 arrows in our travel bag? There will be a gap in realism somewhere, so either its restock arrows from a magic bag or use a magically replenishing stock of arrows.
    I would have to agree with this.

    Whether 999 or infinite, it is still not within the realm of realistic. But then again, this is a game and we shouldn't be looking at realistic situations as much as what works best for the game.

  10. #20
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Physic View Post
    mages have a resource management with spells, and their darts do very little dmg. Mana is ammunition, if you want to make infinite arrows with mana as a resource management, that could work.

    their OPness isnt the point, its the basic advantages and disadvantages of ranged attacking. IRL and in game, one of the big advantages to a melee weapon is, it doesnt run out. the disadvantage to using rocks, arrows or bullets is that you have a finite amount of attacks, the advantage is being able to attack from relative safety, and it is safety, even with monsters with ranged attacks, their real dangerous skills are thier TP skills.

    as for unloading 4 attacks without getting agro, its very easy really. multishot is 3 arrows, the way taunt/voke/etc work is it makes it so the enemy cannot attack someone for a time. Also with buffs being large hate, it is pretty easy for a coordinated tank effort to hold hate even past the intial 4 arrow rush, into the 4 arrow+ WS rush.
    Also since fleet of the foot gives you greater run speed than 90% of monsters, you still are never in danger of being weapon skilled, unless you decide to risk it for more damage.

    there is no reason you should be able to any type of decent damage from the relative safety of range, without any resource management. unless they want to heavily nerf your damage, so that the advantage of being ranged is just that you take less damage.
    so u are ok if Rngs are the best DD ingame , because they pay for arrrows?

    that isnt worked for FFXI rangers :P (i took a while but....)

    Consumables are "ok" dont get me wrong , but the problem is having to rely on a craft in order to fullfill your class to 100%

    or u can buy lvl 1 arrows.........................
    (0)

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